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svermeulen avatar svermeulen commented on August 16, 2024

I don't think you need to use GameObjectContext.CreateComponent. You can just use AddComponent<GameObjectContext> and then wait for it to be injected. When you create it dynamically, aren't you placing it in a subcontainer? If nothing else, SceneContext container or ProjectContext container? If so then you shouldn't need to call Construct manually and instead trigger injection on it

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piti6 avatar piti6 commented on August 16, 2024

Thanks for reply.
No, AddComponent does not work either - what I want to do is create GameObject that has GameObjectContext and some of (custom) Installer completely dynamically.

aren't you placing it in a subcontainer?

does this means I should set created GameObjectContext to the subcontainer? (in my situation, SceneContext container I guess?)

If so, how should I do?

public static GameObjectContext Create(DiContainer parentContainer, params Type[] installerTypes)
{
    var go = new GameObject();

    var installers = installerTypes.Select(x => go.AddComponent(x))
        .Cast<MonoInstaller>();

    var context = CreateComponent<GameObjectContext>(go); //or AddComponent
    context.Installers = installers;
    context.Construct(parentContainer);

    return context;
}

↑ this is what I am doing right now.

should I use Factory for GameObjectContext ?
again, thanks for the help 😄

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svermeulen avatar svermeulen commented on August 16, 2024

The way you're doing it looks like it should work, but it's not how zenject is intended to be used.

Couldn't you do something like this instead?

Container.BindFactory<Foo, Foo.Factory>().FromSubContainerResolve().ByNewGameObjectInstaller<MyRootInstaller>();

public class MyRootInstaller : Installer {
    public override void InstallBindings() {
    }
}

Then when you call FooFactory.Create I think it should result in the same thing you are doing there. If you have multiple installers you can call them all from MyRootInstaller

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piti6 avatar piti6 commented on August 16, 2024

Yeah, I agree with you - Construct method should be injected not calling manually.
btw, your suggested solution works like a charm. thank you! 😄

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