Comments (2)
If you're worried about being able to resolve bindings on a player prefab that is instantiated through a network manager, you can either manually resolve them or add a ZenAutoInjecter component to the prefab. If you have logic in Awake that requires those dependencies, you may need to move the auto injector component up in the script execution order.
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Closing this as it has been answered perfectly.
Thanks @wlong0153!
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