moenaxel / plex Goto Github PK
View Code? Open in Web Editor NEWThis project forked from evands/plex
A Fork of the XBMC Project
License: Other
This project forked from evands/plex
A Fork of the XBMC Project
License: Other
TOC 1. Introduction 2. Getting the source code 3. Installing the required Ubuntu packages 4. How to compile 4.1 Using build.sh 4.2 Manual build 5. How to run 6. Tips n' Tricks section 7. Endword ----------------------------------------------------------------------------- 1. Introduction ----------------------------------------------------------------------------- This is a very early port of XBMC to Linux. It's target is developers and not end-users. We don't offer end-user support yet, and we're not really interrested to hear about bugs unless you can help track it down and possibly help with fixing it. We currently recommend Ubuntu 7.10 (Gutsy Gibbon) as a development platform. A gfx-adapter with OpenGL acceleration is highly recommended and 24/32 bitdepth is required with OpenGL. NOTE TO NEW LINUX USERS: All lines that are prefixed with the '#' character are commands that need to be typed into a terminal window / console (similar to the command prompt for Windows). Note that the '#' character itself should NOT be typed as part of the command. ----------------------------------------------------------------------------- 2. Getting the source code ----------------------------------------------------------------------------- # sudo apt-get install subversion # cd $HOME # svn checkout https://xbmc.svn.sourceforge.net/svnroot/xbmc/branches/linuxport/XBMC ----------------------------------------------------------------------------- 3. Installing the required Ubuntu packages ----------------------------------------------------------------------------- For Ubuntu 7.04 (Feisty Fawn): # sudo apt-get install make g++-4.1 gcc-4.1 libsdl1.2-dev libsdl-image1.2-dev libsdl-gfx1.2-dev libsdl-mixer1.2-dev libsdl-sound1.2-dev libsdl-stretch-dev libfribidi0 libfribidi-dev liblzo1 liblzo-dev libfreetype6 libfreetype6-dev libsqlite3-0 libsqlite3-dev libogg-dev libasound2-dev python2.4-dev python2.4 python-sqlite libglew1 libglew-dev libcurl3-dev g++ gawk x11proto-xinerama-dev libxinerama-dev libxrandr-dev libxrender-dev libmms-dev pmount libmad0-dev libtre-dev libogg-dev libvorbis-dev libmysqlclient15-dev libpcre3-dev libdbus-1-dev libhal-dev libhal-storage-dev libjasper1 libfontconfig1-dev For Ubuntu 7.10 (Gutsy Gibbon): # sudo apt-get install make g++-4.1 gcc-4.1 libsdl1.2-dev libsdl-image1.2-dev libsdl-gfx1.2-dev libsdl-mixer1.2-dev libsdl-sound1.2-dev libsdl-stretch-dev libfribidi0 libfribidi-dev liblzo1 liblzo-dev libfreetype6 libfreetype6-dev libsqlite3-0 libsqlite3-dev libogg-dev libasound2-dev python2.4-dev python2.4 python-sqlite libglew1.4 libglew1.4-dev libcurl3-dev g++ gawk x11proto-xinerama-dev libxinerama-dev libxrandr-dev libxrender-dev libmms-dev pmount libmad0-dev libtre-dev libogg-dev libvorbis-dev libmysqlclient15-dev libpcre3-dev libdbus-1-dev libhal-dev libhal-storage-dev libjasper1 libfontconfig1-dev libbz2-dev For Ubuntu 8.04 (Hardy Heron): # sudo apt-get install make g++-4.1 gcc-4.1 libsdl1.2-dev libsdl-image1.2-dev libsdl-gfx1.2-dev libsdl-mixer1.2-dev libsdl-sound1.2-dev libsdl-stretch-dev libfribidi0 libfribidi-dev liblzo1 liblzo-dev libfreetype6 libfreetype6-dev libsqlite3-0 libsqlite3-dev libogg-dev libasound2-dev python2.4-dev python2.4 python-sqlite libglew1.5 libglew1.5-dev libcurl3-dev g++ gawk x11proto-xinerama-dev libxinerama-dev libxrandr-dev libxrender-dev libmms-dev pmount libmad0-dev libtre-dev libogg-dev libvorbis-dev libmysqlclient15-dev libhal1 libhal-dev libhal-storage1 libhal-storage-dev libpcre3-dev subversion libjasper1 libfontconfig-dev libbz2-dev *** For developers and anyone else who compiles frequently it is recommended to use ccache sudo apt-get install ccache ----------------------------------------------------------------------------- 4. How to compile ----------------------------------------------------------------------------- ---------------------------------------- 4.1 Using build.sh ---------------------------------------- AlTheKiller has made a fantastic script that makes it a breeze to build a working (depending on state of SVN naturally) XBMC solution. It handles the SVN update, build process and the copying of all needed files to the folder of your choice. ./BUILD is the default target location. The script also creates a backup of your UserData, scripts and 3rd party skin/s folders. Do './build.sh --help' to get all options. Usage (examples): .1 Make a 3D version with debug (requires OpenGL hardware acceleration support on gfx-adapter) # ./build.sh .2 Make a SDL 2D version (very slow) + no debug (more CONFIGOPT's are listed below in section 4.2) # ./build.sh CONFIGOPT=--disable-gl CONFIGOPT=--disable-debug build.sh supports reading options from an external file: '~/.xbmc-build-settings'. The options are delimited with space, here's an example line which disables debug and never ask for confirmation unless an error occur: 'CONFIGOPT=--disable-debug CONFIRM'(remove the ''). Do build.sh --help for more options ---------------------------------------- 4.2 Manual build ---------------------------------------- To create the XBMC executable manually perform these two steps: .1 # ./configure <option1> <option2> <etc> These configure options exist: --disable-debug disable debug mode (default is enabled) --disable-gl disable OpenGL rendering and instead use 2D SDL (default is enabled). This is not recommended. --enable-profiling enable gprof profiling (default is disabled) --disable-joystick disable SDL joystick support (default is enabled) --prefix=/path install XBMC to /path rather than default (/usr/local) --help shows all options, useful fallback if this README becomes outdated .2 # make Tip: by adding -j<number> to the make command, you describe how many concurrent jobs will be used. So for dualcore the command is: # make -j2 .3 # make install # (optional) This will install XBMC in the prefix provided in 4.2.1 as well as a launcher script. NOTE: You may need to run this with sudo (sudo make install) if your user doesn't have write permissions to the prefix you have provided (as in the default case, /usr/local). NOTE2: The launcher script runs with -q as well as platform dependant dirs (aka userdata in ~/.xbmc) by default. Inherently you can't go moving things around after make install has been run and expect XBMC to work (an exception here is anything in ~/.xbmc). If you want to remove XBMC see NOTE3. NOTE3: XBMC can be uninstalled from the system by issuing "make uninstall" from the root of the source tree (sudo applies here as above). If you have rerun configure with a different prefix (or you've run build.sh) you will need to rerun configure with the appropriate prefix BEFORE issuing "make uninstall" ----------------------------------------------------------------------------- 5. How to run ----------------------------------------------------------------------------- ---------------------------------------- 5.1 build.sh ---------------------------------------- If using build.sh with default options, simply: # cd BUILD # ./xbmc.bin ---------------------------------------- 5.2 Manual ---------------------------------------- If compiling manually you can use build.sh to prepare the BUILD What it does: * Copies needed files & folders to a BUILD folder incl. main executable * Backs up UserData, scripts and 3rd party skin/s folders * Fixes case sensitivity issues by renaming some files & folders Usage: # ./build.sh NOUPDATE NOCOMPILE # cd BUILD # ./xbmc.bin ----------------------------------------------------------------------------- 6. Tips n' Tricks section ----------------------------------------------------------------------------- ---------------------------------------- 6.1 Fullscreen ---------------------------------------- The best way is to go into settings\Appearance\Screen and set Resolution to the one with (Full Screen) next to it eg: "1360x768 (Full Screen)". Toggle FS with the \ key while XBMC is running. ---------------------------------------- 6.2 Multi-monitor Fullscreen ---------------------------------------- If you have a multi-monitor setup and you want to run XBMC fullscreen only on one monitor, then make sure to set the environment variable SDL_VIDEO_FULLSCREEN_HEAD to the display no. which you want to use. For e.g. "SDL_VIDEO_FULLSCREEN_HEAD=1 ./xbmc.bin" to tell XBMC to use display no.1. Note: Nvidia Twinview users should be aware that X treats the twinviewed displays as the same head. If you want to run fullscreen XBMC on one display and start it from the other you must configure X with two "Device" sections against the same physical card. See chapter 16 of the Nvidia user guide for information on how to do this. ---------------------------------------- 6.3 Channel downmixing ---------------------------------------- (This is Not required Anymore since revision 10937) If your machine only has 2 speakers and you would like to watch movies with more channels (e.g. 5.1) then you need to configure your .asoundrc file. The .asoundrc file is a configuration file located in the user's home directory. A sample configuration named "demo-asoundrc" can be found in same folder as this README, so: .1 backup your .asoundrc if it exists (e.g. # cp ~/.asoundrc ~/.asoundrc.backup) .2 copy the demo asoundrc - # cp demo-asoundrc ~/.asoundrc .3 you can edit the file and change the downmix setup by changing the "ttable" values. The values range from 0.0 to 1.0 and are actaully the volume pct from the original channels volume. ---------------------------------------- 6.4 Fullscreen Mouse Sensitivity ---------------------------------------- If you find that your mouse is not sensitive enough in fullscreen, set the environment variable SDL_VIDEO_X11_MOUSEACCEL to adjust mouse acceleration. From SDL docs: "For X11, SDL_VIDEO_X11_MOUSEACCEL sets the mouse acceleration. The value should be a string on the form: n/d/t where n and d are the acceleration numerator/denumerators (so mouse movement is accelerated by n/d), and t is the threshold above which acceleration applies (counted as number of pixels the mouse moves at once)." ---------------------------------------- 6.5 Turning off on screen debug info ---------------------------------------- The proper way is to compile with the --disable-debug option this will make a smaller executeable as well. Add -q to the commandline "./xbmc.bin -q" will remove the on screen Debug info when you have compiled with debug mode on (default) ---------------------------------------- 6.6 experimental - SMB mount shares ---------------------------------------- this is an experimental feature. it will mount all smb sources externally (on filesystem under /media/xbmc/smb) and make xbmc access those shares as if they are local (let the OS do all the dirty work). this feature is turned off by default since its currently performing worse than the current libsmbclient solution. in order to enable this feature, smbfs is needed. a simple "sudo apt-get install smbfs" would do. since mounting/unmounting can only be done by root, xbmc uses "sudo" to perform this action. you will beed to add the user that runs xbmc to the sudoers file. 1. sudo visudo 2. add the following line to the end of the file ("xbmc" is used as an example, this should be the user id that runs xmbc): xbmc ALL=NOPASSWD: /bin/mount, /bin/umount, /bin/mkdir ^ |--instead of "xbmc" use the user id which runs xbmc. 3. turn on the "mount SMB shares" option. under Settings->Network->SMB Client ----------------------------------------------------------------------------- 7. Endword ----------------------------------------------------------------------------- Don't expect too much, yet. EOF
A declarative, efficient, and flexible JavaScript library for building user interfaces.
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google โค๏ธ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.