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RenderMeshStudy

Render Mesh

Create render parameters for target material:

var rparams = new RenderParams(mat) { ... };

Render single mesh

Graphics.RenderMesh(rparams, mesh, 0, matrices[i]);

Render multiple meshes at the same time

Graphics.RenderMeshInstanced(rparams, mesh, 0, matrices, count, offs);

Note. remember enabling GPU instancing in material

Job system

Define job structure

struct TestJob : IJobParallelFor {
    public float time;
    public void Execute(int i) {
      ...
    }
}

Create job object and execute by schedule/complete

var job = new TestJob() { time = Time.time };
job.Schedule(audience.TotalSeatCount, 64).Complete();

Note. using Unity.Mathematics for calculation

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