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License: GNU General Public License v3.0
Free, open-source, Minecraft 1.12.2 PvP client aimed at the anarchy community.
License: GNU General Public License v3.0
this client isn't dead, just on life supp-:skull:
change my mind
so i got cosmos latest build from its src and im not sure why but on singleplayer and mutliplayer im unable to move at all after turning on movement modules
So after restarting the client with no modules enabled i could move around but the moment i turned on any module in movement
(in crystalpvp.cc) i got teleported to the server spawnpoint
Attempts to help you out when you fall into the void
rest of the options are a @todo
the new gui is horrible, it looks bad and i can't even change options of the modules on it, please revert it back to the old gui that was actually usable ๐
doesn't crash for any particular reason just randomly crashes if you want log dm on discord bstar#1600
how do i change the gui so it looks normal
Automatically places and explodes beds in the end and nether.
Bon made this for Cosmos a long time ago, I can try and find the source for that because it was really good on meteorpvp.
Settings:
AirPlace - Place on air blocks
Rotate - Rotates to the bed
Break & Place Delays - Delays the place and break
& More ...
when changing gui mode to cosmos nothing changes even when restarting the game
Stops you from getting stuck in webs (this module should make 0neb stop trying to web on 2b2tpvp)
Also, somehow make a strict mode for 2b and whatever
So on some servers, their burrow patch can be simply bypassed by using a falling block. eg Anvils, Sand, Gravel, etc.
So basically, falling blocks shit
Attempts to prevent the sign kick exploit going around.
more options is a @todo, no clue what other things you would include
Calculations sometimes break when citying someone, although this bug can't be recreated on a FakePlayer for some reason.
Line 409, Render code, throwing null point exception, not sure why.
Pls fix, I tried checking if the placePosition is not null, but that didn't do it, I have no clue
you can expect him to release it, just give him some time
Issue:
Im not sure if its just me, but i cannot seen to get the gui modes to change
Context:
when trying to chagne gui it bruhs
Environment:
intellij run thing
Config:
default
I don't mean by pressing ESCAPE
, by pressing the X button on the GUI itself will close the window, but the blur will stay as if the GUI was still open. You can then close it, but once you reopen it, you cannot see the window to configure any modules.
Useful on servers without an Inventory Move patch.
Refills your hotbar with items from your inventory.
the new gui is dog shit you cant even config any modules pls bring back the old gui everyone loved it
Something like a little bit of an AI. Nothing too complicated, but it just like jumping around and moving around to where you can configure your AutoCrystal.
A client named DotGod did this, and I thought it was pretty cool. Idk, it's not needed but it seems like a cool idea not many other clients offer.
Just a misc related thing in FakePlayer that I'd like to be added
that big green download button do be lookin kinda sus bro. it's like those webpages where they put a huge ass download button on the page to get you to download their trojan lol.
Issue:
AngleUtil does not calculate the Yaw value correctly.
Context:
While writing YawStep for Cosmos AutoCrystal, turning on client-sided rotations revealed that the yaw value is invalid in terms of actually facing a crystal, depending on the direction you are looking before a rotation is forced.
Environment:
Cosmos only, development version of Cosmos (uncommitted)
strict.2b2tpvp.net
2b2tpvp.net
Config:
N/A
It seems that when you manually (or even use surround for example) on servers, it will not place blocks. I don't know if its called a desync but regardless, I just cannot place blocks. This is also on 2b2tpvp.net I have tested on.
Module that lets player mine without holding pickaxe and integration to work with packet mode speedmine (if possible im not sure if it is though)
It's a super, super, super long stacktrace. Plus there's a lot of exceptions being thrown all in the logs. Here is the log file:
latest.log
It's more towards the bottom. I assume its the YawStep doing it considering it's throwing in cope.cosmos.client.features.modules.combat.AutoCrystal.onPacketSend(AutoCrystal.java:453)
and it was not doing this when the YawStep value was at 1 (or whatever the default was).
There's also a rendering bug, where if you have any HUD options on AutoCrystal enabled, the rest of the HUD will not render (arraylist, watermark, armor, etc). It also sometimes would basically flashbang me. Not kidding, the whole screen would turn white and the only way to fix it is to open the GUI and then it would happen like a minute after "fixing" it.
This is also after building it from source, so I'm aware I'm on an unstable version of Cosmos, but y'know.
holy shit wao used it it's so op, and you guys actually fucking added it. this is meta-changing. i pasted it in my client if you don't mind, it will probably get patched soon, but holy fuck this shit is insane. thank you thank you thank you
fuck 0x22
When toggling modules that render boxes, the item enchantment glint becomes corrupted.
The raytracing for the calculations sometimes bottlenecks the range by calculating the max range as too close than can actually be placed.
When you are developing the client and wanting to test a feature, are you able to run the runClient
Gradle task and successfully load into a world? I'm wondering if this is a me problem, or you also have this issue and you just build it and test it on your actual Minecraft Forge instance.
I'm getting the following exception while in a development environment (bolded as this is not a production issue as far as I know)
Caused by: java.lang.StackOverflowError
at net.minecraft.entity.Entity.setSize(Entity.java) ~[Entity.class:?]
... above repeats about 100x
This is because of the culprit Accessor Mixin IEntity
, which makes the method setSize(FF)V
accessible to you (obviously, you know how they work)
This also happens with a few other Accessor Mixins, so I was wondering if this was just a me problem, or you're experiencing this too.
TL;DR: I get a StackOverflow exception while running Cosmos in a development enviorment due to a Accessor Mixin after loading into a world while running the runClient
Gradle task
Automatically releases your bow for you.
This can be used with FastProjectile or just by being a bowfag (gross)
I never realized how much I kinda want/need nametags until I can't have them. Of course I could just pop in another client, but I really like Cosmos so far and it looks like a pretty solid client.
I'm also not asking you to copy future, but future's nametags look really nice, clean, and simple. Something like that people would be all over. Of course with a twist or something completely different that looks just as good or even better.
Add PEID into the AutoCrystal because we all want god fast CA to flex on servers where it works ๐
I have no slow off on all my client
anti hunger also off
all speed and movement hacks also off
yet fast projectile doesnt do more damage from bow shots
Again, not all of these are needed but they would be of course cool to have in Cosmos in the future
basically bows yourself for strength or speed arrows
useful module but rarely there in any clients
For slow PC's like lyric's
Using GhostHand on the Interact module with AutoCrystal will open every tile entity in render distance
ik this is a bit of a dumb question and kinda unrelated, but i just need to ask you this. how the fuck do all the clients like future, rusherhack, and abyss do surround on 2b using silent swap without de syncing you?
like on most of the surrounds i've done on 2b they desync you if they use silent swap to place the blocks, but how come future rusherhack and abyss can do it no problem? maybe cosmos does this? idk i havent tested it, and im sorry for being dumb then lol. but if you do know how can you say? I could really use some help.
some genuine info i can offer you is about yawstep. with yawstep, yo want to add an option for FULL, SEMI, and OFF. you see on 2b you only need slower rotations for when you break crystals, not when you place them (idk how it works lol). which means you can save time by only rotating slower when breaking, not placing.
also your yawstep method looks pretty bad. what if you divide the rotation packets by an odd number like 5? what would the rotation packets be?
Rotate 25.3712732173817237127 degrees yaw! or something like that.
anyways, i just need some answers with silent swap surround on 2b, and i hope u can benefit from learning more about yawstep and hopefully making it better :)
just as a bonus question, what would u say are all the key components to a good ca for 2b?
Issue:
NoSlow AirStrict has a bug.
Context:
When eating for example a gapple, it works fine until you stop eating and you stop jumping (since AirStrict does not work with normal walking). It seems to not be resetting the sneak state.
Environment:
strict.2b2tpvp.net
Config:
N/A
The SpeedMine render stays even after a block is broken.
Shows where players became cringe and logged out during a fight
We need this. ๐
Steps up blocks faster
Hey guys,
I really like your client. I think it is very good because it is free and is good for 2b2t, keep it up please!
But the main reason I am making this issue, is to try and request a feature. I would like you guys to add a Strict Strafe to the client, and just a Strafe in general. I see almost zero clients implement a proper strict strafe for 2b2t, and I do play on 2b2t, so I think it could really beneficial. As far as I know, the only clients with Strict Strafe's are salhack, which is outdated, and Future which is paid. So yeah, could you guys please add a strafe to the client, especially a Strict Strafe mode that would work well on 2b2t and other strict servers? I really appreciate it!
P.S. Does the client actually have a crypto miner?
Thanks! Let me know what you think!
Can be named AutoArmour if ur not in the US, doesn't matter means the same thing.
Automatically equips the best armor piece
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