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real-time-rendering-4th-cn's Issues

制作了epub格式,支持公式的正确显示

半手动排版并整理了epub格式,增加了封面,并优化了公式的正确显示。
在手机上竖屏观看公式可能会显示不全(右侧被遮挡)。

image

不过大体上问题不大,有排版错误可以 @ 我,我尽量及时更新修改。

在zlib上搜索“实时渲染第四版”就可以找到

或者下载下面这个分包的压缩包(总共50m没法一整个传上来,只能分包了orz)

RTR4.001.zip
RTR4.002.zip
RTR4.003.zip

解压方法就是选中三个文件,右键用7zip解压。

嫌弃麻烦可以去zlib自行搜索下载。book/28417412/584d47/实时渲染第四版-realtime-rendering-fourth-edition.html

关于这本书是哪里来的?毛星云大佬的遗作吗?

你好~ RTR4中文版期盼已久,请问大佬这个是谁做的?
image
对于毛星云大佬之前的遭遇表示悲哀,哀叹!这个的PDF与MD文件看起来是要出书的稿,现在到底是怎么回事呀?请问现在还能出纸质版的书籍吗?如果可以出外面将会鼎力支持,争相购买~

临近黑神话发售,想起了这篇自序

我有一个梦想,有一天,西游记能出ACT,让老外去体会**文化西游记中”斗战胜佛”的打击快感,那一定比西方的动作巅峰之作《战神》、《鬼泣》更加深邃。

关于书中内容的一个疑惑

在RTR4-CN第5.5.1节的末尾提到了一个under运算符,它的作用是让从前向后回合也可以得到与over运算符一样的结果。下面是它的公式:
image
注意到这里计算c0时,除以了a0,但是观察下面的几何图像解释,
image
zheli这里的a0代表了片元覆盖像素的面积,那么是否在公式5.26中,对a0的操作应该是乘呢?如图:
image
我不知道这是否是一个笔误,希望您能为我解惑,万分感谢。

勘误“wrap”

sourceFile/Chapter 3 The Graphics Processing Unit 图形处理单元.md
46行的两个wrap应为warp

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