Framework for simulating character animation in 3d digital buildings
Based on Unitys Navmesh system, standard rigged Character models can be used in combination with animation clips to build easy character simulations for digital buildings.
- Spawning of characters (and character groups) in intervals or random intervals or at a specific time.
- Automatic wayfinding between start an destination points (Unity NavMesh).
- Creation of AnimationAreas, if a character is inside a certain area animationclips can be played.
With these functions it is possible to bring digital buildings and scenes to life. For implementation Examples see: GitHub Implementation repo link
Moritz Haecker
This Project was developed as part of the Masterproject NW9 (Neue Welt 9) SS21 at Hochschule Reutlingen Master Human Centered Computing. Supervisor: Prof. Gabriela Tullius & Anja Hartmann
License: MIT (see License)