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aufdemrand avatar jrbudda avatar mcmonkey4eva avatar morphan1 avatar

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builder's Issues

Cannot effectively change builder timeout

The command /builder timeout can be executed with positive response, and successfully saved into save.yml in citizens, but the builder will always keep the highest speed (maybe 0.2 or faster, I can't sure 'cause they're so fast). /builder timeout 1 and /builder timeout 1000 has the same result.

Using: Builder build 18, Citizens-2.0.20-SNAPSHOT, and spigot 1.10.2-0.1

BuilderTrait may throw exception

The load method has a couple places where objects may be nulled in the exception handler, and then methods are invoked just outside the handlers. HTH

Builder.java re-reads schematic?

Looks like at line 631 the IF statement is terminated. So even if a schematic has been loaded to inst from another NPC, it's going to get reloaded anyway. No big deal. :) HTH

signs always saying text

I was wondering if there can be a fix on sign placement as the signs saying Text all the time would be annoying. This runs smoother than w/e, but i dont want to modify the signs.

1.9 startup error (build 11)

Citizens version 2.0.17-SNAPSHOT (build 1326)
builder (build 11)
This server is running CraftBukkit version git-Spigot-b1c1b55-7d330bc (MC: 1.9) (Implementing API version 1.9-R0.1-SNAPSHOT)

Will not load on startup, plugin not previously installed

[19:40:36] [Server thread/ERROR]: Could not load 'plugins\Builder b11.jar' in folder 'plugins'
org.bukkit.plugin.InvalidPluginException: java.lang.NoClassDefFoundError: net/aufdemrand/denizencore/scripts/ScriptEntryData
    at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:135) ~[spigot-1.9.jar:git-Spigot-b1c1b55-7d330bc]
    at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager.java:329) ~[spigot-1.9.jar:git-Spigot-b1c1b55-7d330bc]
    at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:251) [spigot-1.9.jar:git-Spigot-b1c1b55-7d330bc]
    at org.bukkit.craftbukkit.v1_9_R1.CraftServer.loadPlugins(CraftServer.java:296) [spigot-1.9.jar:git-Spigot-b1c1b55-7d330bc]
    at net.minecraft.server.v1_9_R1.DedicatedServer.init(DedicatedServer.java:201) [spigot-1.9.jar:git-Spigot-b1c1b55-7d330bc]
    at net.minecraft.server.v1_9_R1.MinecraftServer.run(MinecraftServer.java:527) [spigot-1.9.jar:git-Spigot-b1c1b55-7d330bc]
    at java.lang.Thread.run(Unknown Source) [?:1.8.0_74]
Caused by: java.lang.NoClassDefFoundError: net/aufdemrand/denizencore/scripts/ScriptEntryData
    at java.lang.Class.forName0(Native Method) ~[?:1.8.0_74]
    at java.lang.Class.forName(Unknown Source) ~[?:1.8.0_74]
    at org.bukkit.plugin.java.PluginClassLoader.<init>(PluginClassLoader.java:64) ~[spigot-1.9.jar:git-Spigot-b1c1b55-7d330bc]
    at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:131) ~[spigot-1.9.jar:git-Spigot-b1c1b55-7d330bc]
    ... 6 more
Caused by: java.lang.ClassNotFoundException: net.aufdemrand.denizencore.scripts.ScriptEntryData
    at java.net.URLClassLoader.findClass(Unknown Source) ~[?:1.8.0_74]
    at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:101) ~[spigot-1.9.jar:git-Spigot-b1c1b55-7d330bc]
    at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:86) ~[spigot-1.9.jar:git-Spigot-b1c1b55-7d330bc]
    at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.8.0_74]
    at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.8.0_74]
    at java.lang.Class.forName0(Native Method) ~[?:1.8.0_74]
    at java.lang.Class.forName(Unknown Source) ~[?:1.8.0_74]
    at org.bukkit.plugin.java.PluginClassLoader.<init>(PluginClassLoader.java:64) ~[spigot-1.9.jar:git-Spigot-b1c1b55-7d330bc]
    at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:131) ~[spigot-1.9.jar:git-Spigot-b1c1b55-7d330bc]
    ... 6 more

Linked chests for builder

It would be pretty great if builder NPCs had a linked chest that they could pull materials from for builds and that they could put materials into when they excavate a location.

That way multiple players could donate materials into a chest instead of having to give them materials, or a NPC could excavate a schematic that is just made of air blocks and put the materials into the chest, effectively making a "miner" NPC

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