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kick's Introduction

kick

Simple game engine for C++ 11 / OpenGL 3.x +.

Note: kick is no longer actively maintained. Instead checkout :

Cross platform

  • Desktop OpenGL 3.x and 4.x
  • OpenGL ES 2.0 and 3.x
  • WebGL 1.0 (compiled using Emscripten)

Dependencies

  • SDL 2.x for platform abstraction layer
  • SDL Image 2.x for loading textures
  • GLM 0.9.x (OpenGL Mathematics). Header only library. Included in the build.
  • RapidJSON for JSON parsing. Header only library. Included in the build.
  • TinyTest. Header only library. Included in the build. Only used for unit-testing.

Build

Using premake4 for creating make files or other project files. For more info see: http://industriousone.com/premake

Online docs

http://mortennobel.github.io/kick/

Example usage

#include "kick/kick.h"

using namespace kick;

int main(int argc, char * argv[])
{
    Engine::init(argc, argv);
    auto scene = Engine::activeScene();
    auto camera = scene->createPerspectiveCamera();
    camera->gameObject()->transform()->setLocalPosition({0,0,10});
    scene->createSphere();
    scene->createDirectionalLight();
    Engine::startMainLoop();

    return 0;
}

kick's People

Contributors

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kick's Issues

Premake on OSX

Manually set "C++ language dialect" to "C++11" and "C++ Standard Library" to "libc++"

Todo: find better solution

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