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aberration-rpg's Issues

Add an in game manual for reference.

The game has a lot of complicated systems that the player can only learn about through the game's description. I think a manual would be helpful to look up how exploration and combat works so that they can fully understand how to progress in the game.

Duo combat targeting is broken again.

When attacking duo opponents, upon defeating the first enemy, the second enemy can not be targeted.

Tested with a duo of geese but could apply to all duos

Add HP and MP restoring rifts.

I think the game sure include small rifts like the treasure rifts that refill a little bit of party HP and party MP upon collecting them. These would be crucial for survival in the late game and also enable some MP restoration to party monsters. Will have to keep it minimal to further incentivize swapping party members over keeping members who are almost out of MP or HP.

Implement a title screen

The game should open on a title screen.

The title screen should have the games title, an introduction the controls and an introduction the goal.

An optional manual should be provided.

Portal light leak issue.

Now that the minimap has been implemented, the portal light leak "feature" has been demoted to a bug... FIX IT!

Player UI rises to high upon initiating combat.

The player UI rests at the correct Y position when starting the game, but as soon as combat is initiated it rises to an incorrect Y position and does not return to the correct Y position for the rest of the session.

Can't proceed with battle bug

There is this weird bug that occurs during the second random encounter. After the player defeated the first enemy, the player cannot confirm an eligible opponent. Please investigate

Clean up the scripts folder

All scripts present outside of the scripts folder should be moved into the scripts folder. The scripts folder should then be sorted.

Balance the monster / equipment stats.

In the current implementation, the player can become easily over powered after finding a couple treasure rift portals. I believe monsters need to be retweaked to be a bit tougher and the equipment base and bonus stats needs to be toned down a bit.

Face towards path after entering rift.

The user should not need to rotate the camera first thing after they exit a rift because they are facing a wall. They should always face some sort of passage upon exiting a rift.

Preferably this passageway should be longer than two cells.

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