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lethal-company-enhanced-lockpicker's Introduction

Enhanced Lockpicker

Mod for Lethal Company, that enhance Lockpicker.

Ever felt like there is not much reasons to get Lockpicker? Then this mod might help you find usage for it.

Lockpicker now doesn't make you wait for ages to open the door. Unlocked doors can be jammed back to locked state by Lockpicker.

Features

  • Lockpicker takes 10 second to open door. Time adjustable in Config.
  • Lockpicker can jam unlocked doors to locked state.

All features can be enabled/disabled in Config.

Client/Server

It client-side, but intended to be installed by all players in lobby.

To/Do

  • More features and usage with other vanilla things.

My Other Mods

lethal-company-enhanced-lockpicker's People

Contributors

mrhydralisk avatar

Watchers

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lethal-company-enhanced-lockpicker's Issues

Players can no longer join lobby

This might be tied to a LethalCompany update but having this mod enabled currently makes it so other players cannot join the lobby, they get a nondescript error without an error code showing up in game or BepInEx. Not sure if anyone else has this issue. I believe it also affects EnhancedRadarBooster

[Bug] Lockpicker doesn't work correctly with Sewer interior doors

I'm not sure if this is a bug to be addressed on the Lockpicker side or Scoopys Variety Mod-side.

The two-door Sewer tile transition frequently has both doors locked. When the Lockpicker is placed on one of the doors (the right door from my perspective the few times I've tried), it lock picks like expected. However, the left door will then fail to work with the lockpick (it will be removed from the player and immediately fall off the door)

When the left door is targeted first, the lockpicker will run as expected, but the incorrect door will unlock. Attempts to place the lockpicker back on the locked left door will fail as described above (taken away from player, and immediately fall off the door)

No relevant info is produced in the log, at least from the Lockpicker's perspective it seems to run a normal "stop doing stuff" routine. Log excerpt below from two attempts to place the lockpicker

"[Info : Unity Log] pausing lock picker audio
[Info : Unity Log] playerHeldBy on currentlyGrabbingObject 1: Player (GameNetcodeStuff.PlayerControllerB)
[Info : Unity Log] discard held object called from lock picker
[Info : Unity Log] Playing lock picker audio
[Info : Unity Log] pausing lock picker audio
[Info : Unity Log] setting rotation of lock picker in lock picker script
[Info : Unity Log] pausing lock picker audio
[Info : Unity Log] playerHeldBy on currentlyGrabbingObject 1: Player (GameNetcodeStuff.PlayerControllerB)
[Info : Unity Log] discard held object called from lock picker
[Info : Unity Log] Playing lock picker audio
[Info : Unity Log] pausing lock picker audio
[Info : Unity Log] setting rotation of lock picker in lock picker script"

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