facto
Playing
- left-click draws... drag things in a direction.
- right-click removes
- wsad (or arrows): pans
- 1 - 10: selects a tile (or click on tile in HUD)
You need a "source", and "passers"
Next types:
- multitransfor: a + b -> c
- item lands on ground, is a seed, becomes a tile...
- source: extracts from groundchunk
- trains?
- water - auto-boats?
- items-to-data converter -> b,b,b,o,b,b,o === command?
Next todos:
- better handshake when taking/accepting/reliquishing -> figure out interface.
- lock mouse when dragging.
- scroll at edges of window
- reading ground chunk from machine chunk
- can taker-picker stuck items
- fix out-of-bounds clicks
- don't affect previous items for a few ticks (so it doens't just dump them as drawing)
- make something playable for others
- smarter path dragging (on corners)
- weird tile placing position if window too small
Notes
Make it more "rube goldberg-y" - things flying through the air and caught etc.
The factory part is weird alien icky... but it produces happy lovely products for the people. They don't konw what lurks inside.
-- items represent 1s and 0s: items become data.