Creates a Staff for (most) spell books.
A clone of T3nd0s The Staff Machine
Generates Staves for spells - A clone of T3nd0s The Staff Machine
Creates a Staff for (most) spell books.
A clone of T3nd0s The Staff Machine
There is an error with this repository's Renovate configuration that needs to be fixed. As a precaution, Renovate will stop PRs until it is resolved.
Error type: Cannot find preset's package (github>whitesource/merge-confidence:beta)
For the spell zz02HolyRay "Holy Ray" 82DC39:Colorful_Magic_SE.esp,
selected 0001StaffEnchHolyRay "Holy Ray" 0F4CEE:Colorful_Magic_SE.esp from the other possibilities:
Overlord_Ench_Staff_Napalm "Napalm" 30D02F:OverlordMagic.esp
ODN_Des_Fire4_Ench_WallOfFlames "Wall Of Flames" 029B5D:Skyrim.esm
ODN_Des_Fire4_Ench_Wildfire "Wildfire" 26B469:Odin - Skyrim Magic Overhaul.esp
Overlord_Ench_StaffAinzUpgrade_Napalm "Napalm" 4FE0E7:OverlordMagic.esp
ODN_Des_Fire2_Ench_TaldamsScorcher "Taldam's Scorcher" 26B463:Odin - Skyrim Magic Overhaul.esp
For the spell _SRE_TeleShove "Force Stagger" 9104F1:Heritage.esp,
selected _SIC_staff_2 "Warp Space" 70C282:Skyrim Immersive Creatures Special Edition.esp from the other possibilities:
_00DwemerTAStaffEnch_PC "Warp Space" 09C4CE:Skyrim Immersive Creatures Special Edition.esp
_SIC_staff "Warp Space" 70C27D:Skyrim Immersive Creatures Special Edition.esp
_00DwemerTAStaffEnchBoss_PC "Warp Space" 165D6F:Skyrim Immersive Creatures Special Edition.esp
For the spell _SRE_TeleTrip "Force Trip" 9104F5:Heritage.esp,
selected _00DwemerTAStaffEnch_PC "Warp Space" 09C4CE:Skyrim Immersive Creatures Special Edition.esp from the other possibilities:
_SIC_staff "Warp Space" 70C27D:Skyrim Immersive Creatures Special Edition.esp
_00DwemerTAStaffEnchBoss_PC "Warp Space" 165D6F:Skyrim Immersive Creatures Special Edition.esp
Synthesis.Bethesda.Execution.CliUnsuccessfulRunException: Error running solution patcher
at Synthesis.Bethesda.Execution.Patchers.Running.Solution.SolutionPatcherRunner.Run(RunSynthesisPatcher settings, CancellationToken cancel)
at Synthesis.Bethesda.Execution.Patchers.Running.Solution.SolutionPatcherRun.Run(RunSynthesisPatcher settings, CancellationToken cancel)
at Synthesis.Bethesda.Execution.Running.Runner.RunAPatcher.Run(ModKey outputKey, PatcherPrepBundle prepBundle, CancellationToken cancellation, Nullable`1 sourcePath, String persistencePath)
I tried running with those mod only and they run fine but they don't show those above messages
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xunit
, xunit.runner.visualstudio
).github/workflows/ci-dev.yaml
actions/checkout v3
actions/setup-dotnet v3
actions/cache v3
actions/checkout v3
alstr/todo-to-issue-action v4.8.1
actions/checkout v3
actions/setup-dotnet v3
actions/cache v3
paambaati/codeclimate-action v3.2.0
.github/workflows/ci-prod.yaml
actions/checkout v3
actions/setup-dotnet v3
actions/cache v3
actions/checkout v3
alstr/todo-to-issue-action v4.8.1
actions/checkout v3
actions/setup-dotnet v3
actions/cache v3
paambaati/codeclimate-action v3.2.0
actions/checkout v3
actions/setup-node v3
actions/cache v3
StaffGenerator/StaffGenerator.csproj
Mutagen.Bethesda.FormKeys.SkyrimSE 2.1.0
Mutagen.Bethesda.Synthesis 0.22.1
Mutagen.Bethesda 0.36.3
Tests/Tests.csproj
coverlet.collector 3.2.0
xunit.runner.visualstudio 2.4.5
xunit 2.4.2
Microsoft.NET.Test.Sdk 17.4.0
Below is the exception:
System.Data.ConstraintException: Attempted to allocate a duplicate unique FormKey for StaffEnchMAG_DisintegrationRune at Mutagen.Bethesda.Plugins.Allocators.BaseFormKeyAllocator.GetNextFormKey(String editorID) at Mutagen.Bethesda.Plugins.Records.AMod.GetNextFormKey(String editorID) at Mutagen.Bethesda.IGroupMixIns.AddNew[TMajor](IGroupCommon
1 group, String editorID)
at StaffGenerator.Program.RunPatch() in C:\Users\Kat\AppData\Local\Temp\Synthesis\l5wflbxl.agh\Git\ghoaarbr.2ks\Runner\StaffGenerator\Program.cs:line 319
at StaffGenerator.Program.RunPatch(IPatcherState2 state) in C:\Users\Kat\AppData\Local\Temp\Synthesis\l5wflbxl.agh\Git\ghoaarbr.2ks\Runner\StaffGenerator\Program.cs:line 74 at Mutagen.Bethesda.Synthesis.SynthesisPipeline.<>c__DisplayClass12_0
2.<b__0>d.MoveNext() in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\SynthesisPipeline.cs:line 101
--- End of stack trace from previous location ---
at Mutagen.Bethesda.Synthesis.SynthesisPipeline.Run(RunSynthesisMutagenPatcher args, ModKey exportKey, IFileSystem fileSystem) in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\SynthesisPipeline.cs:line 507
at Mutagen.Bethesda.Synthesis.SynthesisPipeline.Run(RunSynthesisMutagenPatcher args, IFileSystem fileSystem) in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\SynthesisPipeline.cs:line 428
at Mutagen.Bethesda.Synthesis.SynthesisPipeline.<>c__DisplayClass36_0.<b__1>d.MoveNext() in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\SynthesisPipeline.cs:line 400
Synthesis.Bethesda.Execution.CliUnsuccessfulRunException: Error running solution patcher
at Synthesis.Bethesda.Execution.Patchers.SolutionPatcherRun.Run(RunSynthesisPatcher settings, CancellationToken cancel)
at Synthesis.Bethesda.Execution.Runner.Run[TKey](String workingDirectory, ModPath outputPath, String dataFolder, IEnumerable1 loadOrder, GameRelease release, IEnumerable
1 patchers, IRunReporter1 reporter, CancellationToken cancellation, ModPath sourcePath, PersistenceMode persistenceMode, String persistencePath)
I've never been able to get this to run successfully. Any thoughts?
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