Giter VIP home page Giter VIP logo

slang's Introduction

Slang

AppVeyor build status Travis build status

Slang is a shading language that makes it easier to build and maintain large shader codebases in a modular and extensible fashion, while also maintaining the highest possible performance on modern GPUs and graphics APIs. Slang is based on years of collaboration between researchers at NVIDIA, Carnegie Mellon University, and Stanford.

Key Features

The Slang system is designed to provide developers of real-time graphics applications with the services they need when working with shader code.

  • Slang is backwards-compatible with most existing HLSL code. It is possible to start taking advantage of Slang's benefits without rewriting or porting your shader codebase.

  • The Slang compiler can generate code for a wide variety of targets and APIs: D3D12, Vulkan, D3D11, OpenGL, CUDA, and CPU. Slang code can be broadly portable, but still take advantage of the unique features of each platform.

  • Parameter blocks (exposed as ParameterBlock<T>) provide a first-class language feature for grouping related shader parameters and specifying that they should be passed to the GPU as a coherent block. Parameter blocks make it easy for applications to use the most efficient parameter-binding model of each API, such as descriptor tables/sets in D3D12/Vulkan.

  • Generics and interfaces allow shader specialization to be expressed cleanly without resort to preprocessor techniques or string-pasting. Unlike C++ templates, Slang's generics are checked ahead of time and don't produce cascading error messages that are difficult to diagnose. The same generic shader can be specialized for a variety of different types to produce specialized code ahead of time, or on the fly, completely under application control.

  • Slang provides a module system that can be used to logically organize code and benefit from separate compilation. Slang modules can be compiled offline to a custom IR (with optional obfuscation) and then linked at runtime to generate DXIL, SPIR-V etc.

  • Rather than require tedious explicit register and layout specifications on each shader parameter, Slang supports completely automate and deterministic assignment of binding locations to parameter. You can write simple and clean code and still get the deterministic layout your application wants.

  • For applications that want it, Slang provides full reflection information about the parameters of your shader code, with a consistent API across all target platforms and graphics APIs. Unlike some other compilers, Slang does not reorder or drop shader parameters based on how they are used, so you can always see the full picture.

Getting Started

If you want to try out the Slang language without installing anything, you may want to use the Shader Playground website. We have written up some tips on how to use Slang from within Shader Playground.

The fastest way to get started using Slang in your own development is to use a pre-built binary package, available through GitHub releases. There are packages built for 32- and 64-bit Windows, as well as 64-bit Ubuntu. Each binary release includes the command-line slangc compiler, a shared library for the compiler, and the slang.h header.

If you would like to build Slang from source, please consult the build instructions.

Documentation

The Slang project provides a variety of different documentation, but most users would be well served starting with the User's Guide.

We also provide a few examples of how to integrate Slang into a rendering application.

Contributing

If you'd like to contribute to the project, we are excited to have your input. The following guidelines should be observed by contributors:

  • Please follow the contributor Code of Conduct.
  • Bugs reports and feature requests should go through the GitHub issue tracker
  • Changes should ideally come in as small pull requests on top of master, coming from your own personal fork of the project
  • Large features that will involve multiple contributors or a long development time should be discussed in issues, and broken down into smaller pieces that can be implemented and checked in in stages

Limitations

The Slang project has been used for production applications and large shader codebases, but it is still under active development. Support is currently focused on the platforms (Windows, Linux) and target APIs (Direct3D 12, Vulkan) where Slang is used most heavily. Users who are looking for support on other platforms or APIs should coordinate with the development team via the issue tracker to make sure that their use case(s) can be supported.

License

The Slang code itself is under the MIT license (see LICENSE).

Builds of the core Slang tools depend on the following projects, either automatically or optionally, which may have their own licenses:

The Slang tests (which are not distributed with source/binary releases) include example HLSL shaders extracted from the Microsoft DirectX SDK, which has its own license

Some of the tests and example programs that build with Slang use the following projets, which may have their own licenses:

  • glm (MIT)
  • stb_image and stb_image_write from the stb collection of single-file libraries (Public Domain)
  • tinyobjloader (MIT)

slang's People

Contributors

jsmall-zzz avatar csyonghe avatar tangent-vector avatar checkmate50 avatar chuckgenome avatar kyaonv avatar natevm avatar lephar avatar 0xafbf avatar chrisd-work avatar jesta88 avatar gusandrianos avatar mmp avatar nimanf avatar philcn avatar tobyc11 avatar

Watchers

James Cloos avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.