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Bear-In Bear-Out

Bear-In Bear-Out (BIBO) is a simple 3D game in which the objective is to complete a lap as fast as possible and avoiding obstacles

alt text

Features

  • Freely movable camera ** Locked mode = following the player's character (default) ** Unlocked mode = 3d flying camera (hold left mouse button)
  • Movable objects with physics (based on Nvidia PhysX)
  • Texture Mapping (including normal maps)
  • Lighting and Materials
  • Keyboard controls ** Arrow keys for navigation ** Space bar for jumping ** F-Keys for settings and debug features (F1 for help)
  • Supports complex models (like the bear, see copyright in files)
  • Multiple light sources
  • HDR
  • Bloom
  • Animations
  • Transparency
  • Shadow Maps
  • Animated textures (e.g. water)

Implementation Details

Language and Compiler

This project was written using C++11 using Microsoft Visual Studio 2013 For hardware graphics (modern) OpenGL 4.5 has been used It was developed for Windows 8.1 and Windows 10 and tested using Nvidia GeForce graphics hardware

Libraries and Dependencies

  • Assimp 3.2
  • DevIL 1.7.8
  • glew 1.13.0
  • glfw 3.1.2
  • glm 0.9.7.3
  • zlib 1.2.8
  • Nvidia PhysX 3.3.4 SDK (removed from source to comply with copyright)

Sources

Literature

  • "OpenGL SuperBible"
  • learnopengl.com
  • opengl-tutorial.org
  • ogldev.atspace.co.uk
  • open.gl
  • lighthouse3d.com/tutorials
  • learncpp.com

Assets

bibo's People

Contributors

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