🇧🇷 I'm from Brasil
💼 I work as a Game Design Instructor at Senac RJ;
🕹️ Current game project: Earth Defense
💻 Current web project: fcc: Markdown Previewer
📂 All of my projects are available at my GitHub page.;
Repository for the game to be developed at Global Game Jam 2023
License: MIT License
🇧🇷 I'm from Brasil
💼 I work as a Game Design Instructor at Senac RJ;
🕹️ Current game project: Earth Defense
💻 Current web project: fcc: Markdown Previewer
📂 All of my projects are available at my GitHub page.;
Sprites for the nutrients that the player must gather for the roots.
For this iteration, the game scenario must be created at random every time a new game starts. For that, a few guidelines must be followed:
Create underground obstacles:
Design the art and logic of the credits screen. Includes
Set the logic to reach the goal for every ending of the game.
Develop the following art for the game:
Be advised that animation is not needed for this issue, but will be in the near future.
Base art for the little fluffy rabbit that will eat the delicious carrot.
Create the logic that states how points are earned and calculated, as the player connects nutrients and the water.
Provide the basic sound effects for the game. The list includes:
Provide the basic background music for the game. The list includes:
Sprites for the carrot that shows the early stage and how it grows according to the player performance.
Create the logic to register the highest score that the player reached.
Design the art and logic of the game endings. Includes
Create the Main Menu of the game, including:
Sprites for the various obstacles that can show up.
This is the core mechanic of the game. The player must be able to pick one root tendril and draw a line, connecting the nutrients on the way. The following rules apply:
For this iteration, there will be no limitation for how long the tendrils can grow. We just need to make it work first.
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