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bettersurvival's Issues

slight incompatibility with Enhanced Visuals

I don't know if I should be asking you or the dev of Enhanced Visuals to add in some sort of compatibility, but I'll post here just in case (also posted to Enhanced Visuals dev)

Enhanced Visuals has this effect where explosions will cause your screen to go blurry and give you the ear ringing sound effect. The secondary attack on the hammer in this mod, right clicking the ground for the hammer slam, causes this to happen, even though there is only a explosion sound effect, not a visual explosion effect.

This may be the fault of Enhanced Visuals if it looks for the sound event rather than the visual explosion effect to cause the blurry screen effect or something, I don't really know, which is why I also posted the issue to him. Just thought I'd let you know.

Range enchantment broken, arrows constantly build speed, crashes

An arrow shot with range will build speed indefinitely, even when it's not moving.

This can lead to a chain reaction where an arrow that got shot into an unloaded chunk will move way too far when the chunk gets loaded.
If it moves far enough, (i.e. way the heck out of bounds) the server will hang.

Here's a video demonstration where I crash my singleplayer session.
You can see the arrow position and velocity in the chat box.
https://www.youtube.com/watch?v=insESq5XSik

Crash

A crash after attacking an entity with a regular diamond sword, on version 1.3.2:

java.lang.IllegalArgumentException: Modifier is already applied on this attribute!
at net.minecraft.entity.ai.attributes.ModifiableAttributeInstance.func_111121_a(SourceFile:89)
at com.mujmajnkraft.bettersurvival.eventhandlers.ModWeaponHandler.onEvent(ModWeaponHandler.java:163)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_1718_ModWeaponHandler_onEvent_LivingUpdateEvent.invoke(.dynamic)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90)
at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:179)
at net.minecraftforge.common.ForgeHooks.onLivingUpdate(ForgeHooks.java:554)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:2082)
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:388)
at net.minecraft.entity.monster.EntityMob.func_70071_h_(EntityMob.java:50)
at net.minecraft.entity.monster.EntitySpider.func_70071_h_(SourceFile:87)
at net.minecraft.world.World.func_72866_a(World.java:1986)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:831)
at net.minecraft.world.World.func_72870_g(World.java:1948)
at net.minecraft.world.World.func_72939_s(World.java:1755)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:612)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:765)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:666)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:239)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:524)
at java.lang.Thread.run(Thread.java:745)

java.lang.NoSuchMethodError:

java.lang.NoSuchMethodError: net.minecraft.potion.Potion.func_188408_i()Z
at com.mujmajnkraft.bettersurvival.potions.PotionCleanse.func_76394_a(PotionCleanse.java:48)

Ticking Entity Server Crash

I originally thought the crashes were caused by Lycanites Mobs. However, the dev of Lycanites Mobs told me the crashes were caused by Better Survival and triggered by Lycanites Mobs (see Lycanite/LycanitesMobs#245). To get around whatever is causing this, I've enabled both removeErroringEntities and removeErroringTileEntities in forge.cfg, but I don't want to rely on those and would prefer to have them off. I hope you can look into this and fix it :)

Here are a few of the crash logs I've gotten:
https://hastebin.com/ohanayofok.txt
https://hastebin.com/ocehadorec.txt
https://hastebin.com/ehozigiwuy.txt

A issue about Non-disappear Spears in Rlcraft server

If a bunch of spears stabbed on a player, then every time the player died, the spears will be spawned at where the player died.
btw, while the player died, nothing happened in game log, the game also didn't crash.
But in single play, the spears only drop once.
screenshot
.

Before you submit an issue

How to tell if this mod is causing the issue
Look to the game log or crash report, this often tells you which mod is responsible for the bug/crash. If it doesn't, backup your world and try removing individual mods from your mod folder one by one until the bug/crash disappears to tell which mod is responsible.

What to do before you submit an issue
Make sure you are using the latest version of this mod. Also, make sure you downloaded it from curseforge and not any other website.

What should the submitted issue include
Always attach a launcher log or a crash report if the game crashes. If the issue only happens with other mods active, include the list of all mods you are using.

Update the sourcecode

While I understand that some people want to keep source code private but please for the love of god update the source code of this mod so that we don't have to use bytecode editors to get rid of loggers.

Error in console

I am having this error spammed in console [com.mujmajnkraft.bettersurvival.eventhandlers.ModWeaponHandler:onEvent:184]: null

Which event is 184?

Spear completely broken online

The spear is pretty broken. Holding right click to aim the spear and throw it makes your own arm disappear off your body but appear in someone else's face on the server. Also attacking with the spear using left click makes you disconnect from the server.

What's up with the performance?

playing on the latest 1.12.2 version same with forge but that doesnt really matter since i've had this performance problem during most forge 1.12.2 versions.

bettersurvival

Weightless on Big shields

Weightless does not seem to be working at all when big shields are held in the 'block' position?

Suggestion: It would be groovy if the shield enchantments would work on all shields

Jump height not stacking with other mods features correctly

Hi, I'm a RLCraft modpack player reporting a bug.

From Better Survival mod, there's an enchant "High jump" which increases jump height.
From BountifulBaubles mod, there's a balloon which increases jump height.
From Quality Tools mod, there's a quality for bauble items and for leggings which increases jump height by 0,5 block per quality.

I've just finished doing some testing, main result is: when jump height is increased by 1 full block from item qualities(Quality Tools mod), Balloon and High Jump enchant completly stops working.
With Balloon only equiped(without jump boost quality), I can jump 3 blocks at once.
With High Jump II enchant only on boots, I can jump 2,5 blocks at once
With Balloon and High Jump II enchant, I can jump 5 blocks at once. This means High Jump enchant and Balloon stacks.

However, when system detects at least 2 qualities which increase jump height(either on 2 other items or balloon + 1 other item), High Jump and Balloon are disabled.

While playing survival, I made some baubles and was able to jump 4 blocks at once(+3 block jump total), but friend found a balloon from a dungeon. I equiped it and my jump wasn't increased by it(quality disabled it). I equiped balloon only, then it worked. Equiped my baubles with quality and it stopped working.

I simply could play with High Jump and Balloon since they stack while avoiding jump height quality on everything, but there's a quality giving jump height and speed at once, which I really want to use to be jumpy and speedy at once(also 2 potion rings of speed).

Copying & pasting this message to all mods related.

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