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View Code? Open in Web Editor NEWModern web client for MUME using DecafMUD
Home Page: https://mume.org/play/browser
License: GNU General Public License v2.0
Modern web client for MUME using DecafMUD
Home Page: https://mume.org/play/browser
License: GNU General Public License v2.0
Consider porting from: https://github.com/dak/discworld/blob/master/lib/mudkit.js
There are also new pixmaps that play-mume does not understand like 'milkable'.
If you drag the map to cover more of the terminal window it doesn't send the updated terminal dimensions to MUME which in turn cause weird issues with word wrap.
If you drag the entire window, it works. If you only drag the map panel divisor, nothing happens.
We need to implement IAC-GA telnet support to detect prompts and display them immediately.
I have heard that this is still an issue on Chrome and Microsoft Edge devices.
Older ticket: waba4mume/DecafMUD#4
Players have a very poor experience when they're on a viewport with less than 80 characters as its width. We should somehow force using CSS that landscape mode is always used. If not force, we should give a warning and strongly suggest that they switch modes.
Is it possible to export mapdata
from a custom mmapper map, rather than pulling mapdata
from a recent release? I am interested in loading up my own map when running play-mume locally.
When using the browser MUME client (I check in at work and on my iPad often), whenever a long line of text occurs, the map shrinks. It does not stay stretched back again if dragged back open. I only noticed this happening recently and I have reload the game to get it back to normal.
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