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simple-gui-transitions's Issues

Out Animations

Is there a way to implement a reverse animation using a duplicate animation on the same node and calling that instead?

I have an app that I was hoping to animate slide rights to go to the next page and have the current page animate slide left when leaving?

I'm trying to figure out if there is a way to use what you've built to pull that off...

Unexpected layout shown after change_scene_to_packed(...)

I have a UI scene reused across levels including the "main menu". If I start any level with "Run Current Scene (F6)" then no menu appears as expected. But, when starting a level from "main menu" the "main menu" layout reappears with the new scene. To prevent this, I found I had to wait an extra frame, like so:

func start_level() -> void:
	GuiTransitions.hide("MainMenu")
	await GuiTransitions.hide_completed
	# Without await an extra frame, the current menu being hidden is shown in the loaded scene
	await Engine.get_main_loop().process_frame
        get_tree().change_scene_to_packed(...)

Happens in both v0.2.2 and v0.3.0 in my testing.

Godot Asset Library

Hey, I'm sorry, but still can't figure out why I can't approve your latest changes to the Godot Asset Lib. I'll try to get in touch with other members of the team to see if we can fix the issue.

Can't add the "GuiTransition" node, no clear error message

Good day! I recently found the addon on the AssetLib and it's doing basically everything I've been doing manually, which is awesome.
I added the addon to my project (and enabled in the "Plugins" tab), and I'm able to run the examples as expected. However, when trying to add the GuiTransition node to a scene, I'm getting a weird error that's not giving me much:

image

image

For context, I'm adding the GuiTransition node as a child to a Control parent.
As a hack, I can copy the GuiTransition node from the example scene and paste it in my scene, and that seems to work, but I don't think that's the way it should be haha.
Am I missing something somewhere?

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