mustafakhafaji / mineblox Goto Github PK
View Code? Open in Web Editor NEWA highly extensible voxel engine written in Luau for Roblox.
License: MIT License
A highly extensible voxel engine written in Luau for Roblox.
License: MIT License
I am incredibly worried about what could happen if this became a published project on Roblox, as I have seen many games rise and fall.
I have an idea where we could say it is inspired from the Minetest engine, which is also an open source, rather popular, voxel engine that is inspired by Minecraft.
You could also label it as a 'voxel game' instead of a Minecraft game.
Hi there.
While this isn't related to any sort of bugs, it may add onto the Mineblox Project.
Minecraft uses a flood fill algorithm in order to simulate lighting, Mineblox uses the standard Roblox lighting engine which is sometimes limiting.
I recommend you check out this topic that I've made about how shaders are made here:
https://devforum.roblox.com/t/how-its-done-making-shaders-part-1/2647970
(it doesn't mention the custom lighting engine, but you can make your own by using raycasts and textures to simulate Minecraft's lighting process)
Hey! There is no error for this one but I wanted to know if theres a script that Generates the blocks. I noticed that it doesn't use the blocks from ReplicatedStorage.Items
I tried finding the script that makes these blocks because you could use MeshParts as a Block for the Mesh Items that you want to make.
There is this bug where the fall damage, and arm won't show. Which means I can't mine.
I have not touched the Generation Manager Script but there is 1 Error
StarterPlayer.StarterPlayerScripts.Modules.Chunks.Terrain.GenerationManager:486: attempt to index nil with number - Client - GenerationManager:486
Video Of Error: https://youtu.be/HrQRdbzJQL8
(also I am a huge fan of you and the series, keep up the good work :D )
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