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Android-Skin-Loader

Contact Me : [email protected]

一个通过动态加载本地皮肤包进行换肤的皮肤框架

更新日志

  • 导入到Android Studio,使用gradle构建皮肤包(见7. 皮肤包是什么?如何生成?)(2015-12-02)
  • 解决Fragment换肤在某些版本的support-v4包下失效的问题(感谢@javake同学)(2015-12-02)
  • textColor加入selector类型的资源的换肤支持(感谢@pinotao同学) (2015-09-26)
  • 添加在代码中创建的View的换肤支持 (2015-09-24)

工程目录介绍

Android-Skin-Loader
├── android-skin-loader-lib      // 皮肤加载库
├── android-skin-loader-sample   // 皮肤库应用实例
├── android-skin-loader-skin     // 皮肤包生成demo
└── skin-package                 // 皮肤包输出目录

演示

1. 下载demo, 将BlackFantacy.skin放在SD卡根目录

2. 效果图

  • 换肤前 sample

  • 换肤后 sample

用法

1. 在Application中进行初始化

public class SkinApplication extends Application {
	public void onCreate() {
		super.onCreate();
		// Must call init first 
		SkinManager.getInstance().init(this);
		SkinManager.getInstance().load();
	}
}

2. 在布局文件中标识需要换肤的View

...
xmlns:skin="http://schemas.android.com/android/skin"
...
  <TextView
     ...
     skin:enable="true" 
     ... />

3. 继承BaseActivity或者BaseFragmentActivity作为BaseActivity进行开发

4. 从.skin文件中设置皮肤

String SKIN_NAME = "BlackFantacy.skin";
String SKIN_DIR = Environment.getExternalStorageDirectory() + File.separator + SKIN_NAME;
File skin = new File(SKIN_DIR);
SkinManager.getInstance().load(skin.getAbsolutePath(),
				new ILoaderListener() {
					@Override
					public void onStart() {
					}

					@Override
					public void onSuccess() {
					}

					@Override
					public void onFailed() {
					}
				});

5. 重设默认皮肤

SkinManager.getInstance().restoreDefaultTheme();

6. 对代码中创建的View的换肤支持

主要由IDynamicNewView接口实现该功能,在BaseActivityBaseFragmentActivityBaseFragment中已经实现该接口.

public interface IDynamicNewView {
	void dynamicAddView(View view, List<DynamicAttr> pDAttrs);
}

**用法:**动态创建View后,调用dynamicAddView方法注册该View至皮肤映射表即可(如下).详见sample工程

	private void dynamicAddTitleView() {
		TextView textView = new TextView(getActivity());
		textView.setText("Small Article (动态new的View)");
		RelativeLayout.LayoutParams param = new RelativeLayout.LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT);
		param.addRule(RelativeLayout.CENTER_IN_PARENT);
		textView.setLayoutParams(param);
		textView.setTextColor(getActivity().getResources().getColor(R.color.color_title_bar_text));
		textView.setTextSize(20);
		titleBarLayout.addView(textView);
		
		List<DynamicAttr> mDynamicAttr = new ArrayList<DynamicAttr>();
		mDynamicAttr.add(new DynamicAttr(AttrFactory.TEXT_COLOR, R.color.color_title_bar_text));
		dynamicAddView(textView, mDynamicAttr);
	}

7. 皮肤包是什么?如何生成?

  • 皮肤包(后缀名为.skin)的本质是一个apk文件,该apk文件不包含代码,只包含资源文件
  • 在皮肤包工程中(示例工程为skin/BlackFantacy)添加需要换肤的同名的资源文件,直接编译生成apk文件,再更改后缀名为.skinj即可(防止用户点击安装)
  • 使用gradle的同学,buildandroid-skin-loader-skin工程后即可在skin-package目录下取皮肤包(修改脚本中def skinName = "BlackFantacy.skin"换成自己想要的皮肤名)

License

Copyright [2015] [FENGJUN]

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

   http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

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