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brickbreaker's Introduction

BrickBreaker

A BrickBreaker clone in C++ using SDL for the COP3503 final project. This project utilizes the SDL libraries found under the Requirements tab. The BrickBreaker clone we made uses powerUps, powerDowns, and levels of increasing difficulty.

Requirements

  1. SDL2
  2. SDL2_ttf
  3. SDL2_mixer
  4. SDL2_image

Contributors

Henry Gordon, Aaron Hanuschak, Anthony Brugal, Erik Higginbotham, Iden Sessani and Kurt Weber

brickbreaker's People

Contributors

myran2 avatar abrugal3 avatar memeexpert avatar fulladorn avatar

Stargazers

RubenVB67 avatar

Watchers

 avatar  avatar Erik Higginbotham avatar Kurt Weber avatar  avatar  avatar

brickbreaker's Issues

New Todo

  • Finish bricks
    • Display
    • Die when hit
    • Play collision sound
  • Improve game over screen
    • add final score
  • Handle when someone wins the level
    • reset bricks
    • reset paddle pos.
  • Drop powerup/powerdown when user presses space

3 lives per whole game

  • Winning screen:
    • You Win!
    • Show final score
  • Fix memory leak related to background.
  • Maybe: Credits page!
  • Definitely: How to play Page!

ToDo

  • Entities Class
    • Stores stuff like sdl_texture, position on screen
    • Entities like ball, paddle, brick will extend this class
  • Menus
    • Play game
    • Anything else?
    • Options
  • Options No Time
    • Config file/Config loading system
  • Physics?
    • Making the ball bounce and stuff
  • Powerups
    • How should we implement those, gameplay wise?
  • Logging System
    • Could be useful for debugging
  • Animations No Time
  • Makefile
  • Audio
  • Maps/Map Loading

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