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UnrealAutoMod

Easy To Use Modding Utility For Unreal Engine Games

Project Example:

example.mp4

💪 Features

  • supports unreal game versions 4.0-5.4
  • supports loose file modding
  • supports iostore pak modding
  • automatic mod creation
  • automatic cooking/packaging
  • automatic process management
  • automatic window management
  • automatic game launching
  • automatic editor launching
  • automatic exe launching
  • script state system, for various automatic utilities
  • supports games with alternative packing dir structures (example game: Kingdom Hearts 3)
  • supports packing manually edited files, through the persistent directory
  • supports various packing type enums, for easily specifying which files end up in mods
  • supports unreal_pak, repak, engine made paks, and loose file mod creation
  • parameter loading for various functions (engine launch, engine cook, etc...)

🛠️ Installation Steps:

🏃 Running Steps:

UnrealAutoModCLI.exe -h
UnrealAutoModCLI.exe command -h
UnrealAutoModCLI.exe test_mods_all settings.json
UnrealAutoModCLI.exe test_mods settings.json <mod_name> [<mod_name> ...]
__main__.py -h
__main__.py command -h
__main__.py test_mods_all settings.json
__main__.py test_mods settings.json <mod_name> [<mod_name> ...]

💻 Built with

  • Python

🛡️ License:

license

tempo's People

Contributors

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