Easy To Use Modding Utility For Unreal Engine Games
example.mp4
- supports unreal game versions 4.0-5.4
- supports loose file modding
- supports iostore pak modding
- automatic mod creation
- automatic cooking/packaging
- automatic process management
- automatic window management
- automatic game launching
- automatic editor launching
- automatic exe launching
- script state system, for various automatic utilities
- supports games with alternative packing dir structures (example game: Kingdom Hearts 3)
- supports packing manually edited files, through the persistent directory
- supports various packing type enums, for easily specifying which files end up in mods
- supports unreal_pak, repak, engine made paks, and loose file mod creation
- parameter loading for various functions (engine launch, engine cook, etc...)
- Download and unzip the latest release
- Setup your game's settings.json for modding using these two pages as reference, you can edit manually or through cli args
- Settings Json Reference
- Enums Reference
- Youtube Example Setup Reference
UnrealAutoModCLI.exe -h
UnrealAutoModCLI.exe command -h
UnrealAutoModCLI.exe test_mods_all settings.json
UnrealAutoModCLI.exe test_mods settings.json <mod_name> [<mod_name> ...]
__main__.py -h
__main__.py command -h
__main__.py test_mods_all settings.json
__main__.py test_mods settings.json <mod_name> [<mod_name> ...]
- Python