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bullet-ane's Issues

Away3D 4.1.6

Hi!
I'd like to thank you for this extension - You've done a great work! It has a great performance on mobile :)

I've used this ane with away3d 4.1.4 with no problems, but updating to 4.1.6 caused errors:(
because they added (at least) decompose method to away3d.core.math.Matrix3DUtils class.

Other point - x64 support for iOS required from February 2015 (https://forums.adobe.com/message/6850180#68501800 )

I've downloaded your source to re-build by myself.. But (I've just read the readme:( ) I dont have Mac :(
I've downloaded Mac Image for virtual machine (vmware).. with no success 'cause my CPU is AMD..
I'll try completely clear Mac install.. but I'm not sure it will power on (

If you have a configured working project, can you re-build ane with latest away3d framework and iOS-64 support, please? :)

Thanks in advance!

Library doesn't have some Away3d classes

Hello. Your compiled library doesn't have some classes. For example, away3d.materials.lightpickers.StaticLightPicker is missing. And many others. I tried to build aneBulletLib by myself too and got the same results.
Next, aneBulletDefault is not compiled at all. It fails on ane.bulletphysics.collision.dispatch.CollisionWorld in contactTest() method. That's because awayphysics.collision.dispatch.AWPCollisionWorld doesn't have contactTest() method. And there're tons of other errors.

ANE for Android

Hi,

Could you tell me if and when do you plan to release bullet-ane for Android?

Thank you.

Christian

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