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minesweeper's Introduction

MineSweeper

Game Design and Implementation

##Goal The goal of the MineSweeper is to reveal all the empty cases.

##GameWorld

  • grid
  • hidden mines
  • mines
  • marked case
  • hidden empty case
  • empty case

##Rules

  • at the start of the game the grid is randomly fill with hidden mines and hidden empty cases
  • the player can reveal a case by left clicking on it
  • if the player reveal a hidden mine, the player lose the game
  • if the player reveal an empty case, the empty case show a number (0 to 8) that indicates the number of mines adjacent to that case
  • the player can mark a case by right clicking on it
  • the player can mark the empty case or the mines

##GamePlayer The player have to left click on a case to reveal it or right click on it to mark the case as a mine.

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