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View Code? Open in Web Editor NEWA Stardew Valley 1.5 min-max guide.
License: GNU General Public License v3.0
A Stardew Valley 1.5 min-max guide.
License: GNU General Public License v3.0
This is the last day you can craft the remaining required Sprinklers. Any later than today and the second Kale crop will not mature in time.
I never quite understood what this meant even in the original guide, because aren't you watering the plants that aren't getting hit by Sprinklers? So why is this the last day?
Hi, I’m enjoying how thorough this guide is. It’s my first min max run and it’s been a great challenge.
One issue I was running in to was getting Clint to give me the furnace blue prints on/before day 5. I’m playing on console and mobile. Buying from him wouldn’t trigger his cutscene but was guaranteed when I would find the copper naturally.
Also, I made more mistakes that caused me to be very tight on time on day 5. I managed to get through by banking on geodes having at least 10 copper ore for me to use. A suggestion if you think it fits with your guide.
I created this as a discussion about a week ago but maybe issue is a better place?
Travel west. Just before you transition to The Farm, turn your character east, stand near the south side of the path, and drop all forageables on the ground. It may take several attempts to drop them as the game seems to choose random distances when throwing items.
I didn't quite get the rationale for this. If you're already walking back to the farm, why not just drop everything off in the chest while you're going to clear a path to the Backwoods?
So the row that it's checking for is this Farming XP by Spring 19
, but technically, shouldn't it be looking at what your XP is by Spring 27 instead? Because if you have Rice (or other crops) coming in between the 19th and 27th, it's not going to factor into that calculation? (Though I get that there's possibly some circular dependency if you do the 27th)
Not a big deal but there's data in the Parsnips Harvested cell already.
Unrelated, I did find the "Coal Needed" a little confusing because I didn't realize it included the 5 you need for Copper already.
In the section where you're 'not purchasing more Bait' it says to chop 150 wood, to use on a scarecrow and a chest. But that only requires 100 wood. Was the extra 50 wood supposed to be used to build a chest on day 5 for the mines?
I was going to submit a PR for this paragraph but then realized I didn't actually know what that first sentence was trying to say so thought I'd just file an issue.
Traveling to the mailbox via the Backwoods and vice versa is nearly 20 minutes faster than via Pelican Town. Likewise, traveling to the mailbox from The Mines and vice versa via the Backwoods is faster.
I wrote this in the closed PR but realized it was probably better as an issue.
They actually regenerate daily, not every two days just as a heads-up.
Just noticed it. 😄
I've been importing the spreadsheet to Google Sheets so that I can keep track across two computers and my phone, but Sp5 doesn't work on the latest version (I actually had to go back 7 days to the April 28th version to get it to work). I'm not sure if it's important to you, but the new cells for calculating Parsnip XP don't seem to work. I'll use the old version for now but wanted to create an issue in case you cared/didn't know.
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