nathntaylor / gentlefawn Goto Github PK
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Home Page: https://www.curseforge.com/minecraft/mc-mods/gentle-fawn
It's literally just deer.
Home Page: https://www.curseforge.com/minecraft/mc-mods/gentle-fawn
In my previous issue (#7), I asked if I could rehost the distributable JAR in my modpack, since making Fabric modpacks is still somewhat limited and restrictive, even on Curseforge. You said no and closed the issue.
While I respect your answer and will be removing the mod from my modpack, I would like to point out that your Curseforge page specifically says: "You're free to add this to your modpack! Our only conditions are that you don't change any assets, and link to this page somewhere if you redistribute it."
Just saying; maybe you want to change your wording there, since that sentence does seem to indicate that it's fine to redistribute the JAR so long as you link back to the page.
The deer make no sound when nearby (small issue, deer are pretty quiet), and no sound when attacked (feels out of place for minecraft).
I get the following errors every time I start up. The first entry may or may not be relevant, but the second clearly references GentleFawn.
[main/ERROR]: Write access detected to @Final field field_1705:Lnet/minecraft/class_329; in inventoryhotswap.mixins.json:HideHudMixin::handler$zlc000$onHudRender
[main/ERROR]: Entity gentlefawn:deer has no attributes
It's probably harmless by itself since the deer still spawn, wander around, etc. But something isn't right. Don't they deserve some attributes anyways? They're very nice =P
I believe I've discovered the reason for the "no attributes" error in logs. I'm guessing the deer need a getAttributes method defined inside an AttributeContainer. Here's a quick example from biome makeover.
As in the title. Let's support the better community.
This doesn't mean Forge will no longer be supported, though.
I'm developing a modpack and would love to include GentleFawn. However, due to your license I have to ask your permission to rehost the distribution JAR in the downloadable bundle for the modpack? I would naturally link to your Curseforge and/or Github page and credit you for your work, would not take credit for anything other than bundling it in the modpack, and would not alter your work in any way. It would just mean including the JAR downloaded from Curseforge inside the ZIP for the modpack.
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