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blenderumap's Introduction

BlenderUmap

A Java tool to export Fortnite .umaps and a Python script to import it.

Usage

  • Before running the tool you need to have 64-bit Java installed. Get it here. (choose 64-bit Offline)
    32-bit Java won't work with this tool!
  • Extract the zip file
  • If you want to export from Fortnite, execute Fill Fortnite AES Keys.bat
  • Edit config.json to suit your needs
  • Execute Run Exporter.bat
  • Make sure you have the Blender PSK import/export plugin at least version 2.7.13 installed. If you use prior versions of the plugin the scaling of the props will appear broken.
  • In Blender, import the python file as a script (via scripting tab)
  • (Optional) If you want to see the output of the script, show the system console (Window > Toggle System Console)
  • Click Run Script (Alt+P), Blender will freeze if all goes well
  • Profit!

config.json

  • PaksDirectory: Path to the Paks folder. Backslashes must be doubled like this: \\.

  • UEVersion: Unreal Engine version. Supports up to UE4.26.

  • EncryptionKeys: List of AES keys to use for loading the paks

    • Guid: Identify a pak by its encryption key GUID. Use 00000000000000000000000000000000 (32 0's) to refer to the main paks.
    • FileName: Alternatively, you can use this to identify a pak by its file name.
    • Key: The pak's encryption key, in either hex (starting with "0x") or base64.

    Example for main paks:

    {
      "Guid": "00000000000000000000000000000000",
      "Key": "0x36983D73A17CAF253F9D1A322A79D6DC53D8E81B661B7564343F41D4835275D5"
    }
  • bDumpAssets: Save assets as JSON format, useful for debugging.

  • ObjectCacheSize: Configure the object loader cache size to tune the performance, or set to 0 to disable. Defaults to 100.

  • bReadMaterials: Export materials. Materials are experimental! Not all imported materials will be perfect. Min. 24GB of RAM recommended!

  • bExportToDDSWhenPossible: Prefer PNG over DDS? Set this to false and textures will always be exported as PNG. Warning: Export times will significantly increase when this is set to false! Defaults to enabled.

  • bExportBuildingFoundations: You can turn off exporting sub-buildings in large POIs if you want to quickly port the base POI structures, by setting this to false. Defaults to enabled.

  • bUseUModel: Run UModel within the exporting process to export meshes, materials, and textures.

  • UModelAdditionalArgs: Additional command line args when starting UModel.

  • ExportPackage: The .umap you want to export. Accepts these path formats:

    • /Game/Maps/MapName.umap
    • GameName/Content/Maps/MapName.umap (file path)

    These are accepted for games with I/O store (.utoc and .ucas):

    • /Game/Maps/MapName (package path)
    • /Game/Maps/MapName.MapName (object path)
    • GameName/Content/Maps/MapName (file path without extension)

    For assets in Fortnite game feature plugins:

    • For example the full file path is FortniteGame/Plugins/GameFeatures/GameFeatureName/Content/Maps/MapName.umap
    • You have to convert it into /GameFeatureName/Maps/MapName which is the package path that is supported by this tool.

blenderumap's People

Contributors

amrsatrio avatar

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