Comments (6)
Hey, glad you like it :)
I did not test on win, but it could be way I increment the noise position: I'll add safety net around it.
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I'd like to echo @phdsg 's comment, the same happens to me after a short while. Perlin goes mute, then when I play with the speed button, I can get it back but it doesn't behave the same way afterwards (hard to describe, but it becomes broken). Hope you can figure this out, it's a neat module when speed is relatively low (we can hear a pattern in the sound when speed is high though).
from naumodular.
It probably has something to do with range/progression of values I feed: I already noticed that the lowest values I allowed were too low.
It's the first time I use this kind of noise with audio, so I just replicated what I normally do with graphics: let me figure out a couple sweet spots and it should start to behave ;)
from naumodular.
I think I could reproduce the issue: when noise speed became very low, noise position did not increase, causing a lock in the wave.
There might be a precision conversion issue between local variables and the value stored in the UI widgets: I'll investigate that. In the meantime I think I solved constraining the values on a slightly higher threshold.
from naumodular.
in my scenario i always had both knobs at "11" :)
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Good to know: I managed to make it happen by fiddling randomly :)
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Related Issues (16)
- Here is a windows build. I had to change abs() to fabs() in Tension.cpp HOT 8
- when speed knob is turned down the output value doesn't change HOT 2
- Perlin noise produced by the module seems to be a repeating pattern HOT 2
- Linux Release HOT 3
- Fix versioning to be accepted into the Rack community repository HOT 1
- compile error (linux) HOT 1
- Osc.cpp: includes not working on windows HOT 9
- plugin manager HOT 9
- Use ARCH_* for architecture detection HOT 1
- Windows binaries here (v0.5.2) HOT 1
- v0.5.2 (BitHammer, Function): huge voltages issues. HOT 5
- VERSION update in Makefile HOT 3
- No docs for the OSC module HOT 1
- Perlin: hitting float limit causes constant output HOT 5
- Version 1.0 HOT 2
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