Comments (2)
Hey,
The noise modeling is still heavily in the design phase: I just quickly crammed in the fastest graphic noise code I had at hand, because I wanted to hear how it sounded like and to figure out how to interact with the virtual input voltages.
The next commit is probably going to be focused on trying a few different Perlin noise implementations I normally use (c++ and glsl), make a benchmark and see what works best.
I'm probably going to experiment with time based noise modulation too, and see how it compares with the simple incremented value.
Thanks for taking the time to test and for the link!
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@odahan since the repetition bug you mention should not happen, I thought I'd check my latest commit to see if I did anything silly: I can confirm the algorithm is working correctly, without any repetition.
Depending on the scale, it can be difficult to look for repeating values on the oscillator, or looking at the wave shape of a recording; so I just added a std::cout<<n<<std::endl and dumped the numeric values in a text file. Here's the result:
https://www.youtube.com/watch?v=pEGvGgB3NPc&feature=youtu.be
from naumodular.
Related Issues (16)
- Here is a windows build. I had to change abs() to fabs() in Tension.cpp HOT 8
- [bug] Perlin: output mutes after a while. HOT 6
- when speed knob is turned down the output value doesn't change HOT 2
- Linux Release HOT 3
- Fix versioning to be accepted into the Rack community repository HOT 1
- compile error (linux) HOT 1
- Osc.cpp: includes not working on windows HOT 9
- plugin manager HOT 9
- Use ARCH_* for architecture detection HOT 1
- Windows binaries here (v0.5.2) HOT 1
- v0.5.2 (BitHammer, Function): huge voltages issues. HOT 5
- VERSION update in Makefile HOT 3
- No docs for the OSC module HOT 1
- Perlin: hitting float limit causes constant output HOT 5
- Version 1.0 HOT 2
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