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Home Page: https://www.aau.at/
License: GNU General Public License v3.0
An open deckbuilding game built by five students of the AAU.
Home Page: https://www.aau.at/
License: GNU General Public License v3.0
As a player, I want to view my game statistics, because I want to see how well I am doing in the game.
Develop a feature that allows players to view their hero's statistics, such as remaining health, combat abilities, and gold.
Sperate from #80 since this only affects Number data as (Damange, Healing and Money).
As a player, I want to be able to view the market area and the publicly visible player area of other players during gameplay.
The market and player area is visible for all players and displays cards. The market area shows cards that are available for purchase, while the player area displays cards that are in play.
The CI Integration to Sonarcloud is up and running.
Help for the integration can be found on Moodle
ToDo:
As a player, I want to have background music and sound effects in the game, because it adds to the overall gaming experience.
Integrate background music and sound effects into the game to enhance the overall gaming experience. This includes selecting appropriate background music and sound effects that match the theme and tone of the game, implementing music and sound effect players in the app, and integrating music and sound effects into relevant parts of the app such as different game actions and events. The music and sound effects should not be distracting or annoying, but rather enhance the overall gameplay experience.
As a player, I want to be able to view the cards in my hand during gameplay.
A "hand" class stores a collection of cards, that is displayed in a separate UI component for the HandView. The HandView should display the cards in the player's hand and allow the player to interact with them.
Setting up the GitHub project so that we have a working workflow for the issues from start to end.
ToDo:
As a player, I want to be able to buy cards from the market to improve my deck and gameplay.
I want to spend my turn-coins to purchase cards from the market (UI). Should be done after #14. The primary concern is interpreting the user input from the UI.
As a player, I want a deck of cards to play with.
Find a suitable mean of storing a given deck (e.g. XML, JSON, …), each card with corresponding data (health, damage, ID, name, …). We might already consider playing with certain "extensions" that add additional cards to the deck that can be toggled in the settings. Each deck/extension could for example be each its own file in …/res/decks/
folder.
The file(s) ha(s/ve) to be parsed and loaded in to the game.
As a user, I want to see which stats my cards have in my hand and the play-area matching the fantasy theme of the game.
Implement non-placeholder visuals for cards. Make sure that the graphics are published under the correct licence and refer/cite the source as necessary. Or we create them on our own.
The cards display the values of their underlying object (refer to #15).
As a player, I want to be able to move cards from my hand to the playarea and activate their effects during gameplay.
When a card is played from the hand, it is placed in the playarea. Nominal effects like attack and money are used at this point. The playarea should display all cards that are currently in play and their effects.
As a player, I want to have an appealing and informative start page, because I want to get a good first impression of the game.
Develop a start page with an attractive design and important information, such as game instructions and options to start a new game. The start page should provide an overview of the game and its features, while also creating a positive first impression for the player. It should include a clear and concise menu with options to start a new game, continue an existing game, adjust settings, and view game instructions. The design of the start page should be visually appealing, with high-quality graphics and animations that engage the player. The start page should also be optimized for a variety of device sizes and resolutions.
As a player, I want to be able to access the game menu easily, because I want to customize my game settings.
Develop a game menu that allows players to customize game settings such as sound and graphics. The menu should be well-designed, user-friendly, and compatible with a variety of device sizes and resolutions. It should include sub-menus for more specific settings and a "reset to default" button that restores all settings to their original values. The menu should be accessed by tapping a button or icon on the screen and should be linked to other functions of the app, such as the main game screen and the pause menu. The menu should also include a confirmation step for changes to settings. Finally, the game menu should be thoroughly tested to ensure that all functions work as expected and that the user experience is smooth and intuitive.
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