neerti / arch-ecs-godot-demo Goto Github PK
View Code? Open in Web Editor NEWA Godot demo that uses the Arch ECS system.
License: MIT License
A Godot demo that uses the Arch ECS system.
License: MIT License
Why is there no performance degradation after I changed the InlineParallelQuery in the Update function in MovementSystem to World.Query? It stands to reason that this should show a performance drop, meanwhile I'm at but the same fps in both conditions, also curious what your cpu is, I'm a 3700x (overclocked to full core 4.2G) and I'm at 50,000 units and only getting 35 to 40 fps.
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