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granitetexturereader's Introduction

Hello!

I am a developer and reverse-engineer with a passion for fiddling with games, mainly JRPGs~

If you need to reach out to me easily

For general things related to games

  • XenoTools - Tools for Xenoblade Chronicles incl. a compiler for script files
  • GBFRDataTools - Game Data Handler for Granblue Fantasy: Relink
  • 010GameTemplates - Many 010 Editor templates for various games I've dealt with
  • Fear2Tools - Various tools for dealing with F.E.A.R 2 files

Racing/Gran Turismo stuff (now retired)

  • ForzaTools - Tools for Forza incl. TFIT Decryptor
  • TCMotorfest.Unpacker - Game Data Unpacker for The Crew Motorfest
  • DriveClubFS - Game Data Unpacker for DriveClub
  • RRUnpacker - Game Data Unpacker for Ridge Racer PSP/6/7/PS Vita
  • PCarsTools - Game Data Unpacker & Decryptor for Slightly Mad Studios games/Project Cars

granitetexturereader's People

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granitetexturereader's Issues

Specified argument was out of the range of valid values

Error on attempting full extract from 0.gts.

Version: 1.0.0
OS: Windows 10 Pro 22H2

Command: GraniteTextureReader.exe extract-all -t "E:\Granblue Fantasy Relink\data\granite\0\0.gts" -l -1

Error: [384/2731] Processing bg0160_tree_00_alb.tga from a85d4eb1c447561f3553881df44f54c2cdbfc31339ecc2e62b37ed714915efbc (256x512, layer 0)
E:\Granblue Fantasy Relink\data\granite\0\0_a85d4eb1c447561f3553881df44f54c2cdbfc31339ecc2e62b37ed714915efbc.gtp
ERROR: Failed to extract from E:\Granblue Fantasy Relink\data\granite\0\0.gts - Specified argument was out of the range of valid values.
0_a85d4eb1c447561f3553881df44f54c2cdbfc31339ecc2e62b37ed714915efbc.zip

Support for Harold Halibut

Hello,
Upon trying to use the tool to unpack data from Harold Halibut, there seems to be an issue with reading path names causing the program to crash:

https://paste.ec/raw/mCdQOtm5#cSBkOVAg+-thvAyBH68KSaKbYw6/AXs0J1NLahT5acG

File sample: https://www.upload.ee/files/16530242/Sample.7z.html

I tried to compile the tool myself in an attempt to have it ignore filename/paths and just dump data with random filenames but couldn't due to an issue with Nuget that couldn't find the SixLabors.ImageSharp.Textures package (as well as some warnings about it containing some vulnerabilities.

Please may I also ask for a little information about this archive format - does it use any compression?
Thanks!

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