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nero-game-engine's Introduction

Build Status

  • Master Windows Build
  • Engine/v2 Windows Build
  • Develop/v2 Windows Build

Nero Game Engine r2.x

The Nero Game Engine version II, is a Professional 2D Game Engine built around SFML and Box2D.

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Links

  • Website Download the Engine and learn how to use it
  • Twitter Don't miss any news
  • Youtube Find some videos tutorial here
  • Forum Ask any questions here

Support the Project

If you like the Project give a star and share it with your friends. You can also join our Team. Whether you are a video game enthusiast, a developer, a game artist, a web designer, or a content writer, you are welcome. If you have any suggestions or just want to say hi! feel free to leave a tweet.

SFML Dev Blog

The Engine Development is related on the SFML Forum. If you want a history of the Engine Development this is the place to go.

Follow the Engine Development Journey [SFML Forum]

Learn More

nero-game-engine's People

Contributors

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nero-game-engine's Issues

Some Issues on Linux

The game engine looks pretty cool. I tried to build it on Fedora for a simple project. But things were a little harder than it should be. I wanted to report issues for a better Linux experience in later versions:

https://paste.ubuntu.com/p/rXJxbQWJpm/

With these changes library buit on Fedora but when I tried to run example project it gives following error:

g++ main.cpp src/*.cpp -I./include -I../../../include -I../../../extlibs -lsfml-graphics -lsfml-window -lsfml-system -lGL -L. -lnero -lBox2D -lboost_system -lboost_filesystem
export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:.
./a.out 
terminate called after throwing an instance of 'boost::filesystem::filesystem_error'
  what():  boost::filesystem::create_directories: Invalid argument
Aborted (core dumped)

Also I can't see the engine interface for now, there is only the library file.

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