Giter VIP home page Giter VIP logo

muhook's Introduction

MUHook

Hook ObjC method without jailbreak.

非越狱环境 hook 工具。

Feature

  1. Hook methods of ObjC class. Hook一个二进制文件中的类的对象方法
  2. Create subclass extends ObjC class. 创建一个二进制文件中的类的子类
  3. Create instances of the classes in binary file, 创建一个二进制文件中的类的对象
  4. Send message to class in binary file. 向二进制文件中的类发消息(工厂方法)

Usage - Fast Call 快速发消息

orig code

@interface MUFastCallClass : NSObject
{
	NSString *_name;
}

- (instancetype)initWithInteger:(NSInteger)integer object:(id)object;

+ (instancetype)instanceWithInteger:(NSInteger)integer object:(id)object;

@end

hook code

MUFastCallClass *instance = MUHAllocInitWith(MUFastCallClass, initWithInteger:1 object:[NSObject new]); // fast alloc instance
NSObject *obj = MUHGetObjectAsct(instance, object);// fast get associated object
MUHSetObjectAsct(instance, object, nil); // fast set associated object
NSLog(@"%@", obj);
NSString *name = MUHGetObjectIvar(instance, _name);
MUHSetObjectIvar(instance, _name, @"New Name");

See more: MUHookDemo/Sample-FastCall

Usage - Hook Method

orig code

@interface MUHookClass : NSObject

+ (instancetype)instanceWithInt:(NSInteger)integer object:(id)object;

- (void)voidMethodWithObject:(id)object;

- (id)returnValueMethod;

@end

hook code

//	Define a class method named 'factory' to hook +[MUHookClass instanceWithInt:object:]
MUHClassImplementation(MUHookClass, factory, MUHookClass *, NSInteger integer, id object) {
    NSLog(@"__hook__ -[MUHookClass instanceWithInt:object:]");
    MUHookClass *instance = MUHOrig(MUHookClass, factory, integer, object);
    return instance;
}

//	Define an instance method named 'voidMethod' to hook
//	-[MUHookClass voidMethodWithObject:]
MUHInstanceImplementation(MUHookClass, voidMethod, void, id object) {
    NSLog(@"__hook__ -[MUHookClass voidMethodWithObject:]");
    MUHOrig(MUHookClass, voidMethod, object);
}

//	Define an instance method named 'returnMethod' to hook
//	-[MUHookClass returnValueMethod]
MUHInstanceImplementation(MUHookClass, returnMethod, id) {
    NSLog(@"__hook__ -[MUHookClass returnValueMethod]");
    return MUHOrig(MUHookClass, returnMethod);
}

//	Execute hook
void MUHInitClass(MUHookClass) 
  	//	Hook class method:ClassName,MethodName,SEL
    MUHHookClassMessage(MUHookClass, factory, instanceWithInt:object:);
  	//	Hook instance method:ClassName,MethodName,SEL
    MUHHookInstanceMessage(MUHookClass, voidMethod, voidMethodWithObject:);
    MUHHookInstanceMessage(MUHookClass, returnMethod, returnValueMethod);
}

See more: MUHookDemo/Sample-Hook

Usage - Create subclass

orig code

@interface MUExtendsSuperClass : NSObject

+ (instancetype)superInstanceWithInt:(NSInteger)integer object:(id)object;

- (void)superVoidMethodWithObject:(id)object;

- (id)superReturnValueMethod;

@end

hook code

//	Define a class method named 'subInstance' to override
//	+[MUExtendsSuperClass superInstanceWithInt:object:]
MUHClassImplementation(MUExtendsSubClass, subInstance, MUExtendsSubClass *, NSInteger integer, id object) {
    NSLog(@"+[MUExtendsSubClass superInstanceWithInt:(NSInteger)%ld object:(id)%@]", integer, object);
    integer += 1; // Modify arguments
    MUExtendsSubClass *subInstancce = MUHSuper(MUExtendsSubClass, subInstance, integer, object);
    return subInstancce;
}

//	Define an instance method named 'voidMethod' to override
//	+[MUExtendsSuperClass superVoidMethodWithObject:]
MUHInstanceImplementation(MUExtendsSubClass, voidMethod, void, id object) {
    NSLog(@"+[MUExtendsSubClass superVoidMethodWithObject:(id)%@]", object);
    object = [MUExtendsSuperClass new]; // Modify arguments
    MUHSuper(MUExtendsSubClass, voidMethod, object);
}

//	Define an instance method named 'returnMethod' to override
//	+[MUExtendsSuperClass superReturnValueMethod]
MUHInstanceImplementation(MUExtendsSubClass, returnMethod, id) {
    NSLog(@"+[MUExtendsSubClass superReturnValueMethod]");
    id returnValue = MUHSuper(MUExtendsSubClass, returnMethod);
    return returnValue;
}

void MUHInitClass(MUExtendsSubClass) {
	/**
	 * PS: When you call MUHCreateClass(), it will call createClass() and registerClassPair().
	 * So you can't add any ivar to this class.
	 * Please use association-object if you want to add propertys to the new class.
	 */
  	//	Create a subclass
    MUHCreateClass(MUExtendsSubClass, MUExtendsSuperClass);
  	//	Add class method:ClassName,MethodName,SEL,typeencoding
    MUHAddClassMethod(MUExtendsSubClass, subInstance, superInstanceWithInt:object:, @@:q@);
  	//	Add instance method:ClassName,MethodName,SEL,typeencoding
    MUHAddInstanceMethod(MUExtendsSubClass, voidMethod, superVoidMethodWithObject:, v@:@);
    MUHAddInstanceMethod(MUExtendsSubClass, returnMethod, superReturnValueMethod, @@:);
}

See more: MUHookDemo/Sample-Extends

Usage - Hook Symbol function (Power by fishhook)

// Define function to hook malloc()
MUHSymbolImplementation(malloc, void *, size_t size) {
    printf("malloc(%lu)\n", size);
    return MUHSymbolOrig(malloc, size);
}

// Define function to hook getchar()
MUHSymbolImplementation(getchar, int) {
    printf("New temp\n");
    return MUHSymbolOrig(getchar);
}

void initMUHookSymbolSample() {
    MUHHookSymbolFunction(getchar);
    MUHHookSymbolFunction(malloc);
}

muhook's People

Contributors

magic-unique avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.