_ __ _ | | / / | | | |/ / __ _ _ __ | |_ _ _ _ __ ___ | \ / _` | '_ \| __| | | | '__/ _ \ | |\ \ (_| | |_) | |_| |_| | | | __/ \_| \_/\__,_| .__/ \__|\__,_|_| \___| | | |_|
Made by Théo DELETTRE and Karsten ROY Made for Windows
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DOS-like graphical interface with color character display
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Presence of help during the game and in menus
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Saving and loading of a game in progress
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Position of the flag can be random or chosen
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Battles
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Movements (according to the field type)
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Catching & capturing Flags
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Fog of war and visibility (fog zone has been widen)
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Conditions of victory
- Severals maps (size, field and composition of teams) stored in text files
- Cursor to select a pawn for movements
- Movements of pawns through numeric pad
- Addition of Archer pawn
- Addition of Wall terrain type
- Penalization on the defeat of a pawn (by preventing him to move during one turn)
- Conversion of map (in .png) to a .txt file in Python
- Errors messages