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hkworldedit2's Issues

Stops working when clicking "Open a new scene"

It stops at saving.
Here is the error below:
UnauthorizedAccessException: Access to the path "C:\Users\fang2\OneDrive\Documents\Unity\HKWorldEdit2-master\HKWorldEdit2-master\Assets\ExportedScenes\level6.unity.meta" is denied.
System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:320)
System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share)
(wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamWriter.cs:124)
System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding)
(wrapper remoting-invoke-with-check) System.IO.StreamWriter:.ctor (string,bool,System.Text.Encoding)
System.IO.File.WriteAllText (System.String path, System.String contents, System.Text.Encoding encoding) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/File.cs:626)
System.IO.File.WriteAllText (System.String path, System.String contents) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/File.cs:621)
Assets.Bundler.Loader.CreateMetaFile (System.String guid, System.String path) (at Assets/Editor/Bundler/Loader.cs:164)
Assets.Bundler.Loader.GenerateLevelFiles (AssetsTools.NET.Extra.AssetsManager am, AssetsTools.NET.Extra.AssetsFileInstance inst) (at Assets/Editor/Bundler/Loader.cs:105)
Assets.Bundler.Loader.GenerateLevelFiles (System.String levelPath) (at Assets/Editor/Bundler/Loader.cs:26)
SceneLoad.OpenScene (System.String path) (at Assets/Editor/SceneLoad.cs:40)
SceneLoad.CreateScene () (at Assets/Editor/SceneLoad.cs:16)
Splash.OnGUI () (at Assets/Editor/Splash.cs:42)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:295)
UnityEditor.HostView.Invoke (System.String methodName) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:288)
UnityEditor.HostView.OldOnGUI () (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:107)
UnityEngine.Experimental.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt) (at C:/buildslave/unity/build/Runtime/UIElements/Managed/IMGUIContainer.cs:182)

Possible to extract scene?

Hi Nesrak,
I'd like to dive deeper into the HK scenes but I cannot extract the scene as it is. Is it possible to extract the scenes somehow through your editor?

Everything in the scene is black

After I load scene by name or by file, everything in the scene is darkness, It looks like the near/far plane wrong in the scene camera.
6325AA5B-7CCE-46b4-8AD4-130B37F9E23A
Here is my scene view after open level100

Not loading levels

Hello am looking forward to using this but cant seem to get it working i have tried so many version but still getting errors.

error

image

Can't load Scene

Hey there, thanks for the hard work.
At the moment except for scene 420 (I haven't tested all of them) I cannot load any scene (Unity 2020.2.2.f1, mac os)

Here is the error that pops up when I try to load :

NullReferenceException: Object reference not set to an instance of an object
Assets.Bundler.ReferenceCrawlerEditor.ConvertToAssetID (AssetsTools.NET.Extra.AssetsFileInstance inst, System.Int32 fileId, System.Int64 pathId) (at Assets/Editor/Bundler/ReferenceCrawlerEditor.cs:266)
Assets.Bundler.ReferenceCrawlerEditor.SetReferencesRecurse (AssetsTools.NET.Extra.AssetsFileInstance inst, AssetsTools.NET.AssetTypeValueField field) (at Assets/Editor/Bundler/ReferenceCrawlerEditor.cs:122)
Assets.Bundler.ReferenceCrawlerEditor.SetReferencesRecurse (AssetsTools.NET.Extra.AssetsFileInstance inst, AssetsTools.NET.AssetTypeValueField field) (at Assets/Editor/Bundler/ReferenceCrawlerEditor.cs:133)
Assets.Bundler.ReferenceCrawlerEditor.SetReferencesRecurse (AssetsTools.NET.Extra.AssetsFileInstance inst, AssetsTools.NET.AssetTypeValueField field) (at Assets/Editor/Bundler/ReferenceCrawlerEditor.cs:135)
Assets.Bundler.ReferenceCrawlerEditor.SetReferencesRecurse (AssetsTools.NET.Extra.AssetsFileInstance inst, AssetsTools.NET.AssetTypeValueField field) (at Assets/Editor/Bundler/ReferenceCrawlerEditor.cs:135)
Assets.Bundler.ReferenceCrawlerEditor.SetReferencesRecurse (AssetsTools.NET.Extra.AssetsFileInstance inst, AssetsTools.NET.AssetTypeValueField field) (at Assets/Editor/Bundler/ReferenceCrawlerEditor.cs:135)
Assets.Bundler.ReferenceCrawlerEditor.SetReferences (AssetsTools.NET.Extra.AssetsFileInstance inst, AssetsTools.NET.AssetFileInfoEx inf) (at Assets/Editor/Bundler/ReferenceCrawlerEditor.cs:48)
Assets.Bundler.Loader.GenerateLevelFiles (AssetsTools.NET.Extra.AssetsManager am, AssetsTools.NET.Extra.AssetsFileInstance inst) (at Assets/Editor/Bundler/Loader.cs:55)
Assets.Bundler.Loader.GenerateLevelFiles (System.String levelPath) (at Assets/Editor/Bundler/Loader.cs:26)
SceneLoad.OpenScene (System.String path) (at Assets/Editor/SceneLoad.cs:40)
SceneLoad.CreateScene () (at Assets/Editor/SceneLoad.cs:16)

[OSX] Crash on loading a scene

I have some errors when I try to load a scene.
I'm on OSX and Unity 2018.4.10

DirectoryNotFoundException: Could not find a part of the path "/Users/aneopsy/Desktop/HKWorldEdit2-master/ExportedScenesData/level2-data.assets".
System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:292)
System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize)
(wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
System.IO.File.Create (System.String path, Int32 bufferSize) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/File.cs:135)
System.IO.File.Create (System.String path) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/File.cs:130)
System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/File.cs:594)
Assets.Bundler.Loader.GenerateLevelFiles (AssetsTools.NET.Extra.AssetsManager am, AssetsTools.NET.Extra.AssetsFileInstance inst) (at Assets/Editor/Bundler/Loader.cs:140)
Assets.Bundler.Loader.GenerateLevelFiles (System.String levelPath) (at Assets/Editor/Bundler/Loader.cs:26)
SceneLoad.OpenScene (System.String path) (at Assets/Editor/SceneLoad.cs:40)
SceneLoad.CreateScene () (at Assets/Editor/SceneLoad.cs:16)
Splash.OnGUI () (at Assets/Editor/Splash.cs:42)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:342)
UnityEditor.HostView.Invoke (System.String methodName) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:336)
UnityEditor.HostView.OldOnGUI () (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:129)
UnityEngine.Experimental.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, Matrix4x4 worldTransform, Rect clippingRect, Boolean isComputingLayout) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:244)

to fix this error, I created manually ExportedScenesData and ExportedScenes directories.

Now I have an other error:

NullReferenceException: Object reference not set to an instance of an object
Assets.Bundler.ReferenceCrawler.ConvertToAssetID (AssetsTools.NET.Extra.AssetsFileInstance inst, Int32 fileId, Int64 pathId) (at Assets/Editor/Bundler/ReferenceCrawler.cs:180)
Assets.Bundler.ReferenceCrawler.FindReferencesRecurse (AssetsTools.NET.Extra.AssetsFileInstance inst, AssetsTools.NET.AssetTypeValueField field) (at Assets/Editor/Bundler/ReferenceCrawler.cs:105)
Assets.Bundler.ReferenceCrawler.FindReferencesRecurse (AssetsTools.NET.Extra.AssetsFileInstance inst, AssetsTools.NET.AssetTypeValueField field) (at Assets/Editor/Bundler/ReferenceCrawler.cs:116)
Assets.Bundler.ReferenceCrawler.FindReferencesRecurse (AssetsTools.NET.Extra.AssetsFileInstance inst, AssetsTools.NET.AssetTypeValueField field) (at Assets/Editor/Bundler/ReferenceCrawler.cs:118)
Assets.Bundler.ReferenceCrawler.FindReferencesRecurse (AssetsTools.NET.Extra.AssetsFileInstance inst, AssetsTools.NET.AssetTypeValueField field) (at Assets/Editor/Bundler/ReferenceCrawler.cs:118)
Assets.Bundler.ReferenceCrawler.FindReferencesRecurse (AssetsTools.NET.Extra.AssetsFileInstance inst, AssetsTools.NET.AssetTypeValueField field) (at Assets/Editor/Bundler/ReferenceCrawler.cs:118)
Assets.Bundler.ReferenceCrawler.FindReferences (AssetsTools.NET.Extra.AssetsFileInstance inst, AssetsTools.NET.AssetFileInfoEx inf) (at Assets/Editor/Bundler/ReferenceCrawler.cs:38)
Assets.Bundler.Loader.GenerateLevelFiles (AssetsTools.NET.Extra.AssetsManager am, AssetsTools.NET.Extra.AssetsFileInstance inst) (at Assets/Editor/Bundler/Loader.cs:55)
Assets.Bundler.Loader.GenerateLevelFiles (System.String levelPath) (at Assets/Editor/Bundler/Loader.cs:26)
SceneLoad.OpenScene (System.String path) (at Assets/Editor/SceneLoad.cs:40)
SceneLoad.CreateScene () (at Assets/Editor/SceneLoad.cs:16)
Splash.OnGUI () (at Assets/Editor/Splash.cs:42)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:342)
UnityEditor.HostView.Invoke (System.String methodName) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:336)
UnityEditor.HostView.OldOnGUI () (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:129)
UnityEngine.Experimental.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, Matrix4x4 worldTransform, Rect clippingRect, Boolean isComputingLayout) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:244)

WorldEdit ignores other locations of SteamLibrary.

HKEdit expects the game to be at C:\Program Files (x86)\Steam\steamapps, completely ignoring all other possible locations. Use libraryfolder.vdf in the directory listed above to check all locations.

MacOS M1 OutOfMemoryException & OverflowException & EndOfStreamException

env :
Apple M1 Pro ; macos monterey 12.1 (21C52)
unity 2020.3.6.f1c1
hk version:1.4
i manually change gameDataPath in SceneLoad.OpenSceneByName(), and i can load scenelist, but when i load scene, i get various error:
case1 :

OutOfMemoryException: Out of memory
AssetsTools.NET.AssetTypeTemplateField.ReadType (AssetsTools.NET.AssetsFileReader reader, AssetsTools.NET.AssetTypeValueField valueField) (at <efdc8da9d747489f83a7ee500012eff8>:0)
AssetsTools.NET.AssetTypeTemplateField.ReadType (AssetsTools.NET.AssetsFileReader reader, AssetsTools.NET.AssetTypeValueField valueField) (at <efdc8da9d747489f83a7ee500012eff8>:0)
AssetsTools.NET.AssetTypeTemplateField.ReadType (AssetsTools.NET.AssetsFileReader reader, AssetsTools.NET.AssetTypeValueField valueField) (at <efdc8da9d747489f83a7ee500012eff8>:0)
AssetsTools.NET.AssetTypeTemplateField.ReadType (AssetsTools.NET.AssetsFileReader reader, AssetsTools.NET.AssetTypeValueField valueField) (at <efdc8da9d747489f83a7ee500012eff8>:0)
AssetsTools.NET.AssetTypeTemplateField.ReadType (AssetsTools.NET.AssetsFileReader reader, AssetsTools.NET.AssetTypeValueField valueField) (at <efdc8da9d747489f83a7ee500012eff8>:0)
AssetsTools.NET.AssetTypeTemplateField.ReadType (AssetsTools.NET.AssetsFileReader reader, AssetsTools.NET.AssetTypeValueField valueField) (at <efdc8da9d747489f83a7ee500012eff8>:0)
AssetsTools.NET.AssetTypeTemplateField.ReadType (AssetsTools.NET.AssetsFileReader reader, AssetsTools.NET.AssetTypeValueField valueField) (at <efdc8da9d747489f83a7ee500012eff8>:0)
AssetsTools.NET.AssetTypeTemplateField.ReadType (AssetsTools.NET.AssetsFileReader reader, AssetsTools.NET.AssetTypeValueField valueField) (at <efdc8da9d747489f83a7ee500012eff8>:0)
AssetsTools.NET.AssetTypeTemplateField.ReadType (AssetsTools.NET.AssetsFileReader reader, AssetsTools.NET.AssetTypeValueField valueField) (at <efdc8da9d747489f83a7ee500012eff8>:0)
AssetsTools.NET.AssetTypeTemplateField.ReadType (AssetsTools.NET.AssetsFileReader reader, AssetsTools.NET.AssetTypeValueField valueField) (at <efdc8da9d747489f83a7ee500012eff8>:0)
AssetsTools.NET.AssetTypeTemplateField.MakeValue (AssetsTools.NET.AssetsFileReader reader) (at <efdc8da9d747489f83a7ee500012eff8>:0)
AssetsTools.NET.AssetTypeInstance..ctor (AssetsTools.NET.AssetTypeTemplateField[] baseFields, AssetsTools.NET.AssetsFileReader reader, System.Int64 filePos) (at <efdc8da9d747489f83a7ee500012eff8>:0)
AssetsTools.NET.AssetTypeInstance..ctor (AssetsTools.NET.AssetTypeTemplateField baseField, AssetsTools.NET.AssetsFileReader reader, System.Int64 filePos) (at <efdc8da9d747489f83a7ee500012eff8>:0)
AssetsTools.NET.Extra.AssetsManager.GetTypeInstance (AssetsTools.NET.AssetsFile file, AssetsTools.NET.AssetFileInfoEx info, System.Boolean forceFromCldb) (at <efdc8da9d747489f83a7ee500012eff8>:0)
AssetsTools.NET.Extra.AssetsManager.GetExtAsset (AssetsTools.NET.Extra.AssetsFileInstance relativeTo, System.Int32 fileId, System.Int64 pathId, System.Boolean onlyGetInfo, System.Boolean forceFromCldb) (at <efdc8da9d747489f83a7ee500012eff8>:0)
Assets.Bundler.ReferenceCrawlerEditor.SetReferencesRecurse (AssetsTools.NET.Extra.AssetsFileInstance inst, AssetsTools.NET.AssetTypeValueField field) (at Assets/Editor/Bundler/ReferenceCrawlerEditor.cs:124)
Assets.Bundler.ReferenceCrawlerEditor.SetReferencesRecurse (AssetsTools.NET.Extra.AssetsFileInstance inst, AssetsTools.NET.AssetTypeValueField field) (at Assets/Editor/Bundler/ReferenceCrawlerEditor.cs:133)
Assets.Bundler.ReferenceCrawlerEditor.SetReferencesRecurse (AssetsTools.NET.Extra.AssetsFileInstance inst, AssetsTools.NET.AssetTypeValueField field) (at Assets/Editor/Bundler/ReferenceCrawlerEditor.cs:135)
Assets.Bundler.ReferenceCrawlerEditor.SetReferencesRecurse (AssetsTools.NET.Extra.AssetsFileInstance inst, AssetsTools.NET.AssetTypeValueField field) (at Assets/Editor/Bundler/ReferenceCrawlerEditor.cs:135)
Assets.Bundler.ReferenceCrawlerEditor.SetReferencesRecurse (AssetsTools.NET.Extra.AssetsFileInstance inst, AssetsTools.NET.AssetTypeValueField field) (at Assets/Editor/Bundler/ReferenceCrawlerEditor.cs:135)
Assets.Bundler.ReferenceCrawlerEditor.SetReferencesRecurse (AssetsTools.NET.Extra.AssetsFileInstance inst, AssetsTools.NET.AssetTypeValueField field) (at Assets/Editor/Bundler/ReferenceCrawlerEditor.cs:135)
Assets.Bundler.ReferenceCrawlerEditor.SetReferencesRecurse (AssetsTools.NET.Extra.AssetsFileInstance inst, AssetsTools.NET.AssetTypeValueField field) (at Assets/Editor/Bundler/ReferenceCrawlerEditor.cs:133)
Assets.Bundler.ReferenceCrawlerEditor.SetReferencesRecurse (AssetsTools.NET.Extra.AssetsFileInstance inst, AssetsTools.NET.AssetTypeValueField field) (at Assets/Editor/Bundler/ReferenceCrawlerEditor.cs:133)
Assets.Bundler.ReferenceCrawlerEditor.SetReferencesRecurse (AssetsTools.NET.Extra.AssetsFileInstance inst, AssetsTools.NET.AssetTypeValueField field) (at Assets/Editor/Bundler/ReferenceCrawlerEditor.cs:135)
Assets.Bundler.ReferenceCrawlerEditor.SetReferencesRecurse (AssetsTools.NET.Extra.AssetsFileInstance inst, AssetsTools.NET.AssetTypeValueField field) (at Assets/Editor/Bundler/ReferenceCrawlerEditor.cs:135)
Assets.Bundler.ReferenceCrawlerEditor.SetReferencesRecurse (AssetsTools.NET.Extra.AssetsFileInstance inst, AssetsTools.NET.AssetTypeValueField field) (at Assets/Editor/Bundler/ReferenceCrawlerEditor.cs:135)
Assets.Bundler.ReferenceCrawlerEditor.SetReferences (AssetsTools.NET.Extra.AssetsFileInstance inst, AssetsTools.NET.AssetFileInfoEx inf) (at Assets/Editor/Bundler/ReferenceCrawlerEditor.cs:48)
Assets.Bundler.Loader.GenerateLevelFiles (AssetsTools.NET.Extra.AssetsManager am, AssetsTools.NET.Extra.AssetsFileInstance inst) (at Assets/Editor/Bundler/Loader.cs:55)
Assets.Bundler.Loader.GenerateLevelFiles (System.String levelPath) (at Assets/Editor/Bundler/Loader.cs:26)
SceneLoad.OpenScene (System.String path) (at Assets/Editor/SceneLoad.cs:40)
SceneSelector.OnGUI () (at Assets/Editor/SceneLoad.cs:121)
UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at /Users/bokken/buildslave/unity/build/Editor/Mono/HostView.cs:403)
UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect) (at /Users/bokken/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:382)
UnityEditor.DockArea.OldOnGUI () (at /Users/bokken/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:372)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:353)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:663)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Action onGUIHandler, System.Boolean canAffectFocus) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:635)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Boolean canAffectFocus) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:628)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:594)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:583)
UnityEngine.UIElements.IMGUIContainer.HandleEvent (UnityEngine.UIElements.EventBase evt) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:516)
UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/Events/EventHandler.cs:125)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/Events/MouseCaptureDispatchingStrategy.cs:83)
UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:373)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:336)
UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:299)
UnityEngine.UIElements.EventDispatcher.OpenGate () (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:264)
UnityEngine.UIElements.EventDispatcherGate.Dispose () (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:75)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:364)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:216)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/Panel.cs:372)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:461)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:209)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:74)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:28)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)

case 2:

OverflowException
AssetsTools.NET.AssetTypeTemplateField.ReadType (AssetsTools.NET.AssetsFileReader reader, AssetsTools.NET.AssetTypeValueField valueField) (at <efdc8da9d747489f83a7ee500012eff8>:0)
AssetsTools.NET.AssetTypeTemplateField.ReadType (AssetsTools.NET.AssetsFileReader reader, AssetsTools.NET.AssetTypeValueField valueField) (at <efdc8da9d747489f83a7ee500012eff8>:0)
AssetsTools.NET.AssetTypeTemplateField.ReadType (AssetsTools.NET.AssetsFileReader reader, AssetsTools.NET.AssetTypeValueField valueField) (at <efdc8da9d747489f83a7ee500012eff8>:0)
AssetsTools.NET.AssetTypeTemplateField.MakeValue (AssetsTools.NET.AssetsFileReader reader) (at <efdc8da9d747489f83a7ee500012eff8>:0)
AssetsTools.NET.AssetTypeInstance..ctor (AssetsTools.NET.AssetTypeTemplateField[] baseFields, AssetsTools.NET.AssetsFileReader reader, System.Int64 filePos) (at <efdc8da9d747489f83a7ee500012eff8>:0)
AssetsTools.NET.AssetTypeInstance..ctor (AssetsTools.NET.AssetTypeTemplateField baseField, AssetsTools.NET.AssetsFileReader reader, System.Int64 filePos) (at <efdc8da9d747489f83a7ee500012eff8>:0)
AssetsTools.NET.Extra.AssetsManager.GetTypeInstance (AssetsTools.NET.AssetsFile file, AssetsTools.NET.AssetFileInfoEx info, System.Boolean forceFromCldb) (at <efdc8da9d747489f83a7ee500012eff8>:0)
AssetsTools.NET.Extra.AssetsManager.GetExtAsset (AssetsTools.NET.Extra.AssetsFileInstance relativeTo, System.Int32 fileId, System.Int64 pathId, System.Boolean onlyGetInfo, System.Boolean forceFromCldb) (at <efdc8da9d747489f83a7ee500012eff8>:0)
Assets.Bundler.ReferenceCrawlerEditor.SetReferencesRecurse (AssetsTools.NET.Extra.AssetsFileInstance inst, AssetsTools.NET.AssetTypeValueField field) (at Assets/Editor/Bundler/ReferenceCrawlerEditor.cs:124)
Assets.Bundler.ReferenceCrawlerEditor.SetReferencesRecurse (AssetsTools.NET.Extra.AssetsFileInstance inst, AssetsTools.NET.AssetTypeValueField field) (at Assets/Editor/Bundler/ReferenceCrawlerEditor.cs:133)
Assets.Bundler.ReferenceCrawlerEditor.SetReferencesRecurse (AssetsTools.NET.Extra.AssetsFileInstance inst, AssetsTools.NET.AssetTypeValueField field) (at Assets/Editor/Bundler/ReferenceCrawlerEditor.cs:135)
Assets.Bundler.ReferenceCrawlerEditor.SetReferencesRecurse (AssetsTools.NET.Extra.AssetsFileInstance inst, AssetsTools.NET.AssetTypeValueField field) (at Assets/Editor/Bundler/ReferenceCrawlerEditor.cs:135)
Assets.Bundler.ReferenceCrawlerEditor.SetReferencesRecurse (AssetsTools.NET.Extra.AssetsFileInstance inst, AssetsTools.NET.AssetTypeValueField field) (at Assets/Editor/Bundler/ReferenceCrawlerEditor.cs:135)
Assets.Bundler.ReferenceCrawlerEditor.SetReferences (AssetsTools.NET.Extra.AssetsFileInstance inst, AssetsTools.NET.AssetFileInfoEx inf) (at Assets/Editor/Bundler/ReferenceCrawlerEditor.cs:48)
Assets.Bundler.Loader.GenerateLevelFiles (AssetsTools.NET.Extra.AssetsManager am, AssetsTools.NET.Extra.AssetsFileInstance inst) (at Assets/Editor/Bundler/Loader.cs:55)
Assets.Bundler.Loader.GenerateLevelFiles (System.String levelPath) (at Assets/Editor/Bundler/Loader.cs:26)
SceneLoad.OpenScene (System.String path) (at Assets/Editor/SceneLoad.cs:40)
SceneSelector.OnGUI () (at Assets/Editor/SceneLoad.cs:121)
UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at /Users/bokken/buildslave/unity/build/Editor/Mono/HostView.cs:403)
UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect) (at /Users/bokken/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:382)
UnityEditor.DockArea.OldOnGUI () (at /Users/bokken/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:372)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:353)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:663)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Action onGUIHandler, System.Boolean canAffectFocus) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:635)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Boolean canAffectFocus) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:628)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:594)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:583)
UnityEngine.UIElements.IMGUIContainer.HandleEvent (UnityEngine.UIElements.EventBase evt) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:516)
UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/Events/EventHandler.cs:125)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/Events/MouseCaptureDispatchingStrategy.cs:83)
UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:373)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:336)
UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:299)
UnityEngine.UIElements.EventDispatcher.OpenGate () (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:264)
UnityEngine.UIElements.EventDispatcherGate.Dispose () (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:75)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:364)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:216)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/Panel.cs:372)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:461)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:209)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:74)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:28)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)

case 3:

EndOfStreamException: Unable to read beyond the end of the stream.
System.IO.BinaryReader.ReadByte () (at <695d1cc93cca45069c528c15c9fdd749>:0)
AssetsTools.NET.AssetTypeTemplateField.ReadType (AssetsTools.NET.AssetsFileReader reader, AssetsTools.NET.AssetTypeValueField valueField) (at <efdc8da9d747489f83a7ee500012eff8>:0)
AssetsTools.NET.AssetTypeTemplateField.ReadType (AssetsTools.NET.AssetsFileReader reader, AssetsTools.NET.AssetTypeValueField valueField) (at <efdc8da9d747489f83a7ee500012eff8>:0)
AssetsTools.NET.AssetTypeTemplateField.ReadType (AssetsTools.NET.AssetsFileReader reader, AssetsTools.NET.AssetTypeValueField valueField) (at <efdc8da9d747489f83a7ee500012eff8>:0)
AssetsTools.NET.AssetTypeTemplateField.ReadType (AssetsTools.NET.AssetsFileReader reader, AssetsTools.NET.AssetTypeValueField valueField) (at <efdc8da9d747489f83a7ee500012eff8>:0)
AssetsTools.NET.AssetTypeTemplateField.MakeValue (AssetsTools.NET.AssetsFileReader reader) (at <efdc8da9d747489f83a7ee500012eff8>:0)
AssetsTools.NET.AssetTypeInstance..ctor (AssetsTools.NET.AssetTypeTemplateField[] baseFields, AssetsTools.NET.AssetsFileReader reader, System.Int64 filePos) (at <efdc8da9d747489f83a7ee500012eff8>:0)
AssetsTools.NET.AssetTypeInstance..ctor (AssetsTools.NET.AssetTypeTemplateField baseField, AssetsTools.NET.AssetsFileReader reader, System.Int64 filePos) (at <efdc8da9d747489f83a7ee500012eff8>:0)
AssetsTools.NET.Extra.AssetsManager.GetTypeInstance (AssetsTools.NET.AssetsFile file, AssetsTools.NET.AssetFileInfoEx info, System.Boolean forceFromCldb) (at <efdc8da9d747489f83a7ee500012eff8>:0)
AssetsTools.NET.Extra.AssetsManager.GetExtAsset (AssetsTools.NET.Extra.AssetsFileInstance relativeTo, System.Int32 fileId, System.Int64 pathId, System.Boolean onlyGetInfo, System.Boolean forceFromCldb) (at <efdc8da9d747489f83a7ee500012eff8>:0)
Assets.Bundler.ReferenceCrawlerEditor.SetReferencesRecurse (AssetsTools.NET.Extra.AssetsFileInstance inst, AssetsTools.NET.AssetTypeValueField field) (at Assets/Editor/Bundler/ReferenceCrawlerEditor.cs:124)
Assets.Bundler.ReferenceCrawlerEditor.SetReferencesRecurse (AssetsTools.NET.Extra.AssetsFileInstance inst, AssetsTools.NET.AssetTypeValueField field) (at Assets/Editor/Bundler/ReferenceCrawlerEditor.cs:135)
Assets.Bundler.ReferenceCrawlerEditor.SetReferencesRecurse (AssetsTools.NET.Extra.AssetsFileInstance inst, AssetsTools.NET.AssetTypeValueField field) (at Assets/Editor/Bundler/ReferenceCrawlerEditor.cs:133)
Assets.Bundler.ReferenceCrawlerEditor.SetReferencesRecurse (AssetsTools.NET.Extra.AssetsFileInstance inst, AssetsTools.NET.AssetTypeValueField field) (at Assets/Editor/Bundler/ReferenceCrawlerEditor.cs:133)
Assets.Bundler.ReferenceCrawlerEditor.SetReferencesRecurse (AssetsTools.NET.Extra.AssetsFileInstance inst, AssetsTools.NET.AssetTypeValueField field) (at Assets/Editor/Bundler/ReferenceCrawlerEditor.cs:135)
Assets.Bundler.ReferenceCrawlerEditor.SetReferencesRecurse (AssetsTools.NET.Extra.AssetsFileInstance inst, AssetsTools.NET.AssetTypeValueField field) (at Assets/Editor/Bundler/ReferenceCrawlerEditor.cs:135)
Assets.Bundler.ReferenceCrawlerEditor.SetReferencesRecurse (AssetsTools.NET.Extra.AssetsFileInstance inst, AssetsTools.NET.AssetTypeValueField field) (at Assets/Editor/Bundler/ReferenceCrawlerEditor.cs:135)
Assets.Bundler.ReferenceCrawlerEditor.SetReferences (AssetsTools.NET.Extra.AssetsFileInstance inst, AssetsTools.NET.AssetFileInfoEx inf) (at Assets/Editor/Bundler/ReferenceCrawlerEditor.cs:48)
Assets.Bundler.Loader.GenerateLevelFiles (AssetsTools.NET.Extra.AssetsManager am, AssetsTools.NET.Extra.AssetsFileInstance inst) (at Assets/Editor/Bundler/Loader.cs:55)
Assets.Bundler.Loader.GenerateLevelFiles (System.String levelPath) (at Assets/Editor/Bundler/Loader.cs:26)
SceneLoad.OpenScene (System.String path) (at Assets/Editor/SceneLoad.cs:40)
SceneSelector.OnGUI () (at Assets/Editor/SceneLoad.cs:121)
UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at /Users/bokken/buildslave/unity/build/Editor/Mono/HostView.cs:403)
UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect) (at /Users/bokken/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:382)
UnityEditor.DockArea.OldOnGUI () (at /Users/bokken/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:372)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:353)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:663)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Action onGUIHandler, System.Boolean canAffectFocus) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:635)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Boolean canAffectFocus) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:628)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:594)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:583)
UnityEngine.UIElements.IMGUIContainer.HandleEvent (UnityEngine.UIElements.EventBase evt) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:516)
UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/Events/EventHandler.cs:125)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/Events/MouseCaptureDispatchingStrategy.cs:83)
UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:373)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:336)
UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:299)
UnityEngine.UIElements.EventDispatcher.OpenGate () (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:264)
UnityEngine.UIElements.EventDispatcherGate.Dispose () (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:75)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:364)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:216)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/Panel.cs:372)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:461)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:209)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:74)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:28)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)

GOG version of game

when i choose load scene by name it says that it couldn’t find the games steam directory and tells me to contact nes if the game wasn’t obtained using steam

Material loss and error reported

error:DirectoryNotFoundException: Could not find a part of the path "E:\xxxx\xxxx\ExportedScenesData\level487-data.assets".and how to solve the material loss problem

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