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peep.py

A WOW 1.12 external wireframe renderer reading game's memory

Caveats:

  • World-to-screen formula involves a magic constant and thus works only for windowed-fullscreen 1920x1080 mode (see cam.py) (need to generalize the formula, https://wowdev.wiki/M2#Cameras maybe)
  • Doesn't render animation (moving objects are rendered as static objects)
  • Doesn't render equipement
  • Doesn't render world
  • Doesn't render NPCs
  • Rendering is long, but it's fine if application is not real-time
  • No way of knowing if something is occluded
  • Made for windows (no macos)
  • Game files (containing 3d models etc..) have to be manually extracted using a third party software
  • Requires to be administrator (There might not be any other way)
  • Pymem reads the process' memory using debugger (There might not be any other way)

With a complete rendering engine it would be possible record clips of the game accompanied by the on-screen location of every objects for every frame, thus allowing to experiment with any computer-vision task without worrying about the labelling of a dataset.

python peep.py

fig.jpg

See peep.py for informations

bobbers/

A manually labeled screenshot dataset to train a CNN at localizing bobbers on screen. It contains only 135 images which is more than enough for training.

The images have been compressed and downsampled to be stored on github.

bobbers/imgs_shrinked/17-10-24-23-07-08_green-thunderbluff-poolsofvision-scroll0_michael.jpg bobbers/mask/17-10-24-23-07-08_green-thunderbluff-poolsofvision-scroll0_michael.png

training/

A very old Keras training code using the bobbers database.

fish.py

A 100 line WOW 1.12 fishing bot reading game's memory

See truc.py for informations

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