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fullflash's Introduction

NOTE: I don't really work on this much now that we have the TW-QA flashing tool: https://github.com/Mozilla-TWQA/B2G-flash-tool

I might work on turning on dev options as features for shallow flashing...

fullflash

To use: copy the script with into the same folder as a b2g and gaia folders are located then run the script: flash_Gg.sh

If you have multiple devices to flash use : multiflash.sh

The following are options :

  • -d : to turn on ril debugging
  • -n : to not install comril
  • -h : for help
  • -i : image flash the device ex: -i inari
  • -s : flash to specific device serial
  • -b : backup before flashing
  • -r : restore after flashing
  • -k : keep previous profile; backup and restore options
  • -p : do not reset phone
  • -a : do not turn on adb remote debugging"

multifullflash

place this file in the b2g-distro folder of the build that you are flashing. make sure that it has executable rights ( chmod +x multifullflash ) place devices in fastboot mode ( turn off, hold volume up, plug in, should see blue light for aries ) once you have all the devices in fastboot mode, run the script ./multifullflash

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fullflash's Issues

Adding Remote Debugging Flag to script

Currently Remote Debugging is defaulted to off, is there a way that we would be able to have a flag in the "flash_Gg.sh" to be able to turn on remote debugging?

Having this option on would be really helpful and same some time for testers.

Possibility of adding MMS debugging flag

Some of the testers have voiced that if it is possible to have a flag in the script to turn on MMS debugging?

If anything the -d could do all debugging, or possibly add another flag for MMS dubugging.

As a reference:
pref("ril.debugging.enabled", true);
pref("mms.debugging.enabled", true);

Occasionally stuck on Firefox OS animation screen

Occasionally we are getting our phones stuck on the Firefox OS animation screen. The issue has only been happening about 20% of the time, but when we are flashing from one build to another

The steps below are what the last reported steps where from one of our testers.(But it is still around a 20% chance of it happening)

  1. Flash Thursday's (2/27) 1.4 using fullflash_gecko_ril_gaia.sh
  2. Use phone for a bit (don't know if this matters)
  3. Flash 03/03 1.3 using flash_Gg.sh

When we encounter this issue we are sometimes able to take the battery out a couple of times and then it will eventually work.

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