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exploring the idea of "editable blocks" within melonJS.org
Home Page: www.melonjs.org
This project forked from melonjs/melonjs
exploring the idea of "editable blocks" within melonJS.org
Home Page: www.melonjs.org
MelonJS Game Engine Copyright (C) 2011, Olivier BIOT http://www.melonjs.org melonJS is an open-source, license free library for private / non commercial usage. ------------------------------------------------------------------------------------------------------ melonJS is the result of my enthusiasm & my past experiments with Javascript, and currently features : - A fresh & lightweight 2D sprite-based engine - Standalone library (does not rely on anything else, except a HTML5 capable browser) - Compatible with most major browser (Chrome, Safari, Firefox, Opera, IE) - Multiple Audio Channel support - Basic physics & collision mechanisms (to ensure low cpu requirements) - Tween Effects - Transition effects - A basic set of Object Entities (to be extended) - Basic animation management - A state manager (to easily manage loading, menu, options, in-game state) - Tiled map format version 0.6.x integration for easy level design - Uncompressed Plain, Base64 and CSV encoded XML tilemap loading - Orthogonal tilemap - Multiple layers (multiple background/Foreground, collision and "Parallax" layers) - Layer Alpha settings - Tileset Transparency settings - Tiled Object - Dynamic Layer and Object/Group ordering - Dynamic Entity loading - Solid, Platform, Slope and Breakable Tiles - System & bitmap fonts - some basic GUI elements - a customizable loader, etc
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