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melonjs's Introduction

MelonJS Game Engine
Copyright (C) 2011, Olivier BIOT
http://www.melonjs.org

melonJS is an open-source, license free library for private / non commercial usage.

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melonJS is the result of my enthusiasm & my past experiments with Javascript, 
and currently features :

- A fresh & lightweight 2D sprite-based engine
- Standalone library (does not rely on anything else, except a HTML5 capable browser)
- Compatible with most major browser (Chrome, Safari, Firefox, Opera, IE)
- Multiple Audio Channel support
- Basic physics & collision mechanisms (to ensure low cpu requirements)
- Tween Effects
- Transition effects
- A basic set of Object Entities (to be extended)
- Basic animation management
- A state manager (to easily manage loading, menu, options, in-game state)
- Tiled map format version 0.6.x integration for easy level design
	- Uncompressed Plain, Base64 and CSV encoded XML tilemap loading
	- Orthogonal tilemap
	- Multiple layers (multiple background/Foreground, collision and "Parallax" layers)
	- Layer Alpha settings
	- Tileset Transparency settings
	- Tiled Object
	- Dynamic Layer and Object/Group ordering
	- Dynamic Entity loading
	- Solid, Platform, Slope and Breakable Tiles
- System & bitmap fonts
- some basic GUI elements
- a customizable loader, etc

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