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textdraw-editor's Introduction

TextDrawEditor

NTD is a TextDraw editor, inspired by iPLEOMAX's TextDraw editor he made a few years ago, the goal was to make a easy to use, straight forward TextDraw editor, the script contains a lot of cool features, more then the original editor by iPLEOMAX!

  • Clickable interface.
  • Multilanguage support (English, Polish and German natively included)
  • Player Progress Bar Support (With Color and Max Percentage settings!)
  • Build-in Sprite selector (Over 300 sprites!).
  • Preview Model and Sprites support.
  • Changeable TextDraw variable name in-game.
  • Over 35 Pre-made colors to choose.
  • Fully customizable interface (Button colors, override colors & interface position).
  • TextDraw templates (Pre-made TextDraws to choose and create your own!).
  • Quick Selection tool (Just select your TextDraw! No need to search within the Dialog!).
  • TextDraw visibility option (If you want to show other players your work!).
  • Fully editable Preview Model (Rotation, Zoom, ID and colors!).
  • Easy export your project (Simple export or Self-working Script).
  • Quick, fluid and stable working environment.
  • File based language and templates system (Add new languages without code interaction!).
  • Array Export mode (Collapses TextDraws with default Variable name into an Array shortening the code amount!).
  • TextDraw layering (Change the layer of a TextDraw In-Game!).
  • Editor Compact mode (Creates a smaller version of the interface to make working easier!).

Video:

Screenshots(Beta 4.45): https://imgur.com/a/Bs8Je

Dependencies

For the Source Code

Credits:

  • a_samp: SAMP Team
  • ZCMD: Zeex
  • DFILE: DrAkE
  • YSI: Y-Less
  • sscanf: maddinat0r
  • ndialogpages: Nickk888
  • Progress2: Southclaws
  • continue98 for the help with GitHub Actions and debugging/fixing.

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