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frederikstroem avatar kasperbnielsen avatar kjalris avatar lucassass avatar nicklason avatar stped18 avatar

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4-semester-project's Issues

AI

Creaste AI module that maks the enemys target the player

Add collision detection

@Kjalris and I wants to make a service for handling collisions. This service will have the following methods:

  • addEntity
  • removeEntity
  • entityMoved

MapService needs to use the CollisionService. When an entity is added or removed it will notify the CollisionService by calling either the addEntity or removeEntity methods.

When an entity is moved, the CollisionService also needs to be notified, both the current and past position. To do this, we want each entity to have a reference to CollisionService, that way, when a PositionPart is changed, it can call the entityMoved method on CollisionService.

Requirement: Menu

There should be a menu displaying:

  • [] Start
  • [] Leaderboard
  • [] quit

Find memory leak

Probably some IO streams that have been left open and not closed correctly.

Animation

create an part that handles the image animation for Entitys

keyboard input

create input for mouse moving and mouse click
create input for ESC for menu
create input for P for SHOP

Create Shop component

Create a shop component that creates a shop when when shop Screen is called
the shop sho handle and data og diffrent entitys Equtment

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