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ppm's Introduction

This repository is for the final project of Computer Graphics Lecture.

We will start with the Ray-Casting framework in PA1, then progressively add in more features, including:

  • Bezier&BSpine Curve and RevSurface
    • intersect() of RevSurface
  • bounding box of mesh
  • Hopefully Photon Mapping
  • ...

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ppm's Issues

Triangle: set norms on each vertices

The resulting norm when intersecting with a triangle would be the interpolated vector of the 3 norms of vertices.
When constructing the mesh, maybe we could also calc the norms of vertices by averaging all the norm of adjacent faces.
But that would be difficult though.

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