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ldjam39's Introduction

Hi there ๐Ÿ‘‹

I'm nidup, co-founder and chief product officer at Akeneo during the day โ˜€, Indiehacker during the night ๐ŸŒ–, I love creating products ๐Ÿ˜

  • ๐Ÿ’ฌ I love discussing product, technology, team work, and business
  • ๐Ÿ“ I write articles (from time to time) on my blog
  • ๐Ÿ’ป I love open source, and I enjoy sharing publically what I learn
  • ๐Ÿ“š I like to read, leadership books during the day, Sci-Fi novels during the night
  • ๐ŸŽฎ I like to practice gam jams, you can find my games in my repos or play them on ldjam.com
  • โœจ I'm a bit addicted to emojis, I use them far too much
  • ๐Ÿฆ You can reach me on Twitter @duponico
  • ๐Ÿ— You can reach me on IndieHacker @nidup

ldjam39's People

Contributors

baptisteq avatar nidup avatar

Watchers

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ldjam39's Issues

Re-work ladder mechanic

"And maybe make the controls on the ladder more like you stay on the ladder when not pushing a button. I was pretty confused by the fact that I would climb up the ladder and then immediately drop down again. Took me a while to figure out that I had to immediately get to the side onto a platform."

"Only issue I could find was the climbing a bit flimsy, as you can fall down immediately after reaching the top of one."

"Only issue I could find was the climbing a bit flimsy, as you can fall down immediately after reaching the top of one."

"Allow the player to move and hold up to climb a ladder. There were times I wanted to move to the stack of boxes and climb the ladder at the end but it wouldnโ€™t work"

"donโ€™t remove the player feedback (glasses) when climbing a ladder, it was a little bit confusing"

Temporary lights / bulb?

"The player would see an exit strategy in advance and power them on before they pick up the crate, that way when the lights go out they have points of interest for them to go to, like leaving a trail of breadcrumbs for themselves in advance. Maybe certain lightbulbs go out faster than others, so you have to plan out the order you turn them on before the lights go out?! "

Not convinced by this one

Re-work jump mech

"The jumping was extremely unforgiving. It is hard enough when the lights are on, but when they are off it is extra difficult. Maybe give the player a fraction of a second after falling off a ledge to jump?"

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