nils277 / felineutilityrovers Goto Github PK
View Code? Open in Web Editor NEWA mod for KSP that adds parts to create versatile Rovers.
A mod for KSP that adds parts to create versatile Rovers.
Hello,
It seems there is a problem with fuel resources switcher
Depending of the config resourceMultiplier for the module ModuleKerbetrotterResourceSwitch, there is a problem in computation of the fuel resource
for the FuelTank_Big, the resourceMultiplier is 1.0
In the editor, the price of the part is 1650$, and after playing to have only liquid fuel the price of the part becomes 2050$, leading to 400$ for the fuel part that is correct for 500 unit of fuel at 0.8$
Lets take the AttachableFuelTank with the resourceMultiplier of 0.1
There is only 50 units of fuel in it, but after configuring the part for liquid fuel only, the price change from 500$ to 504$. The fuel part is here about 4$, but must be around 40$ with 50 units of fuel at 0.8$
There is so an error taking the multiplier to a ² instead of just a multiplier
This place is meant for the discussian of the russian localization of FUR.
Feel free to discuss and add pull requensts as you like.
Some of the hover settings (like cancel rotation or cancel lateral drift) should be applied for the whole vessel, not just one engine.
ResourceFlowMode should be resourceFlowMode in https://github.com/Nils277/FelineUtilityRovers/blob/master/For%20Release/GameData/KerbetrotterLtd/FelineUtilityRover/Patches/Realfuels.cfg
KSP added a new functionality to elements of the PAW to be grouped together. This feature is a good way to organize the settings and controller parameters of the hover engines
see title
when i enter game i go to use the stuff but it does not appere?
what is the wrong
I couldn't find any of the FUR engines in the editor except down in the Rovers tab, and on searching through, I think it's because they have
category = Engine
rather than
category = Propulsion
Happy to go through and form a PR if you'd like
ETA: On further looking, I'm actually wrong about the why. Squad's parts all use category = Engine, and NFT/WBI both (for example) use Propulsion, but they do show up.
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