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Kainote

Subtitle editor that can play videos using FFMS2 (for typesetting, timing, and more advanced editing) or DirectShow (for playback or minor subtitle editing).

Features

  • Supported formats: ASS, SSA (loaded convert to ASS), SRT, MPL2, MDVD, TMP.

  • Conversion from one format to another.

  • Translation mode: keeps the original text in the second text field until the translation is complete.

  • Seeking not translated and not committed lines.

  • Buttons for putting ASS tags in multiple lines.

  • Video visual tools for basic tags and a position shifter to move the positions of multiple tags: \pos, \move, \org, \clip, \iclip and \p (ASS drawings).

  • Video zoom to use with visual tools. Works also on fullscreen that makes possible to create very accurate vector clips and drawings.

  • Shift times docked in subtitles grid with moving to audio/video time.

  • Audio spectrum/waveform with karaoke auto-splitting tool good for Japanese lyrics.

  • Automation 4 with Dependency control.

  • Subtitles comparison to compare two subtitles from different tabs.

  • Subtitles filtering to hide unneeded lines.

Beta Build

You can download Kainote beta version here.

Please Note: Beta is an unstable version, and if you have any questions, you can reach out to us on Discord.

Contributing a translations

Want to help translate Kainote to your language? You can easily help by utilizing a service we use called Weblate.

Visit our translation project here.

FAQ

You can reach out to us on Discord.

Building

To build, you need to install:

  • Visual Studio 2019 (it builds Icu with x64 compiler but uses 16gb of RAM).
  • DirectX SDK
  • Windows SDK 10 - install it with the Visual Studio 2019 installer

You need to put the following libraries into the Thirdparty folder so that the source code does not have one main folder:

  • Boost
  • Icu
  • (For libass, install NASM in C:/Nasm)

Next:

  • Change the paths of installed Windows SDK 10 and Direct X in project properties if they are not installed on the C drive. (Sometimes Visual Studio 2017 may not find the paths to Windows SDK 10.)

  • Then manually add them to project properties c/c++ -> general -> additional include directories and Linker -> general -> additional include directories (This is one of the bugs of Visual Studio 2019.)

  • Build FFMS2:

    • Download MSYS2, msys2-x86_64-{date}.exe from https://www.msys2.org/
    • Install it into c:/msys64
    • Edit c:/msys64/msys2_shell.cmd and replace rem from the line with rem set MSYS2_PATH_TYPE=inherit
    • Open a x64 Native Tools Command Prompt for VS 2019
    • Run c:/msys64/msys2_shell.cmd
    • Use the MSYS2 shell for the next steps and enter:
    pacman -S make
    pacman -S diffutils
    pacman -S yasm
    pacman -S nasm
    
    mv /usr/bin/link.exe /usr/bin/link.exe.bak
    
    • Get the code of FFmpeg from https://github.com/FFmpeg/FFmpeg/archive/refs/heads/master.zip
    • Unpack it somewhere on the C drive with a short path, for example: c:/ffmpeg
    • Set the path to FFmpeg cd c:/path_to_ffmpeg/
    • Type in msys console (for x64 remove --arch=x86 --arch=x86_64):
      ./configure --toolchain=msvc --enable-gpl --enable-version3 --disable-encoders --disable-programs --disable-filters --disable-network --disable-doc --disable-avdevice --disable-postproc --disable-avfilter --enable-dxva2 --enable-d3d11va
      
    • When the list of codecs is displayed, type make
    • After the build is complete, type make install
  • Done, you can build FFMS2 in the Kainote solution.

kainote's People

Contributors

altqx avatar bjakja avatar labrie75 avatar mas1904 avatar niskala5570 avatar weblate avatar yuukis7 avatar

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