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endless-ocean-packer's Introduction

INFO

  • Endless Ocean 1 & 2 Packer
  • Author: NiV, MDB
  • Special thanks to Taylor
  • Current version: 1.0
  • *If you have any issues, join this discord server and contact NiV-L-A: https://discord.gg/4hmcsmPMDG - Endless Ocean Wiki Server

Changes

  • Initial Commit

Description

  • Straight-forward C# code that has the ability to build the GAME.DAT/INFO.DAT pair from feeding the INFO.DAT and the content folder.
  • NOTE: It deletes GAME.DAT and creates a new one, it modifies INFO.DAT accordingly.
  • In case of EO1, it decrypts INFO.DAT and encrypts it back when GAME.DAT has been built sucessfully.
  • Supported game versions:
  • EO1
    • NTSC RFBE01
    • PAL RFBP01
    • JAP 1.0 RFBJ01
    • JAP 1.1 RFBJ01
  • EO2
    • NTSC R4EE01
    • PAL R4EP01
    • JAP R4EJ01

How to run

  • NOTE: You need .NET Desktop Runtime 5.0 to run this program.
  • To use this tool, create a file in the same directory as the .exe called "EndlessOceanPackerSettings.txt",
  • Make sure you have the .txt in this format:
    • #Argument 1, INFO.DAT & GAME.DAT folder path (input & output folder)
    • InfoFolder=
    • #Argument 2, content folder
    • ContentFolder=
  • Lines that start with '#' will be ignored
  • You can have a third argument, '-log'. It will create another .txt file where some log information will be stored.
  • Example:
    • #Argument 1, INFO.DAT & GAME.DAT folder path (input & output folder)
    • InfoFolder=C:\Users\Roberto\Desktop\EOModding\Wii\Endless Ocean Blue World [R4EE01]\files
    • #Argument 2, content folder
    • ContentFolder=C:\Users\Roberto\Desktop\EOModding\Wii\Endless Ocean Blue World [R4EE01]\files\QuickBMSOutput
    • -log
94e3b655f5c746712fbb94f9260f4a35.mp4

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