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dof's Issues

opengl.h _stdcall error

Hi, I am teaching myself OpenGL using your opengl.h as a loader. It works great, thanks for it and for the article though I noticed that when I tried to get it running on Windows 10, after developing my simple example app on Linux, that it would not compile as it had macro related errors.

I managed to fix it by changing _stdcall to __stdcall in the opengl.h file.

I find it weird because you are developing on Windows too, maybe it is because I am using Mingw32 instead of MSVC. I am not sure.

Anyway this is what I changed to fix it.

#ifndef GLAPIENTRY
#ifdef _WIN32
#define GLAPIENTRY __stdcall // was _stdcall
#else
#define GLAPIENTRY
#endif
#endi

I thought I would let you know so that it may be solved here, if you want, in order to prevent anyone else from receiving the same problem.

Thanks, Alex.

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