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arms-fix's Issues

Default Agents

Its possible to make visible default player agent, like if you have ava in your account, she not appears

Bug Crash

Csgo update 9/10/2018 using = crash

Arms look a bit weird since latest csgo update

If I recall correctly CSGO updated something with the arm models and since this plugin hasn't updated in a while it's looking a bit strange. I think the plugin is just missing a model and might be an issue fix. It's not a huge issue but I thought it'd be a good thing to report. Besides that, your plugin is awesome!

Symlinked maps folder support?

Hi,

I'm running 3 servers at the moment.
The first instance has full csgo maps/materials/models/sounds files. While for the second and third instances, I use symlink to link the folder back to the first instance.

It seems like the plugin doesn't recognise symlinked map folder.

ๅ›พ็‰‡

What should i do?

Hi!

My question is, after I have downloaded the plugin and put it on the server, what should I do to make the basic hands disappear?

Improvements to the Arms model

I saw that there would be some models of arms that the plugin uses by default, repeats the same arms for all maps from what I noticed.

// Config models / arms
char g_aConfigArms[2][128] = { "models/weapons/t_arms.mdl", "models/weapons/ct_arms.mdl" };
char g_aConfigModels[2][1][128] = {
{
"tm_leet_variantA"
},
{
"ctm_st6"
}
};
// Default models / arms - community maps
char g_aDefaultArms[2][128] = { "models/weapons/t_arms_phoenix.mdl", "models/weapons/ct_arms_sas.mdl" };
char g_aDefaultModels[2][6][128] = {
{
"tm_phoenix",
"tm_phoenix_variantA",
"tm_phoenix_variantA",
"tm_phoenix_variantB",
"tm_phoenix_variantC",
"tm_phoenix_variantD"
},
{
"ctm_sas",
"ctm_sas_variantA",
"ctm_sas_variantB",
"ctm_sas_variantC",
"ctm_sas_variantD",
"ctm_sas_variantE"
}
};
ArrayList g_aDefaultTModels = null;
ArrayList g_aDefaultCTModels = null;
// Map models / arms - Valve maps
char g_aMapArms[2][128];
ArrayList g_aMapTModels = null;
ArrayList g_aMapCTModels = null;

Would it be possible to implement so that the plugin uses the default skins and arms of each map?

Would using this include be possible?

https://github.com/SAZONISCHE/modelch

Why this change?

Using the agents that the user has in his inventory, using cvars:

sm_arms_fix_bots "0"
sm_arms_fix_autospawn "0"

I can use my own agent, but his arms don't show, it's always being replaced.

It doesn't work anymore, arms still bug

With the latest CSGO updates apparently stopped working, I installed the plugin and the required extension and even then the gloves are still with the bug, skins with support for arms are not right.

I also noticed that the plugin is removing the players' agent skins even though he has equipped it in his inventory.

That is, if I do not choose a custom skin on the server and want to leave the agent skin that I have in my inventory, I cannot, because it is being removed and placing the default skins for CT and TR. After I removed the plugin this problem didn't happen anymore.

Model problem

Hello!
My question would be, why is it if I choose a model and if I respawn myself, it switches to a basic model? My idea is that this could be the case, and how do you turn that off?
I think it could be because of this:

Default models / arms - community maps
char g_aDefaultArms[2][128] = { "models/weapons/t_arms_phoenix.mdl", "models/weapons/ct_arms_sas.mdl" };
char g_aDefaultModels[2][6][128] = {
{
"tm_phoenix",
"tm_phoenix_variantA",
"tm_phoenix_variantA",
"tm_phoenix_variantB",
"tm_phoenix_variantC",
"tm_phoenix_variantD"
},
{
"ctm_sas",
"ctm_sas_variantA",
"ctm_sas_variantB",
"ctm_sas_variantC",
"ctm_sas_variantD",
"ctm_sas_variantE"
}
};

And my other question would be, how can I replace them?
Please help, I have been trying to solve it for days
Thank you!

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