go-docs's Introduction
# Resources cheatsheet 1: [https://devhints.io/go] cheatsheet 2: [https://github.com/a8m/golang-cheat-sheet] little book: [https://github.com/sefus/the-little-go-book/blob/master/ru/go.md] style guide: [https://github.com/uber-go/guide/blob/master/style.md] performance: [https://github.com/uber-go/guide/blob/master/style.md#performance] # Commands install: [go get <name>] run: [go run ./app] build: [go build -o ./out ./app] build flags: [go build -o ./out -gcflags="-m" ./app] # Pointers? - Passing pointers in Go is often slower than passing values. You can check what the escape analysis is doing with -gcflags="-m" flag, if a variable does not escape to the heap, it lives on the stack and does not require a garbage collector to clean up. - Pointers can have a benefit when you have structs containing lots of data. When you have these, the overhead of the garbage collector might be negated by the overhead you’d get when copying large amounts of data. - The only way to mutate a variable that you pass to a function is by passing a pointer. By default, the pass-by-value means that changes you make are on the copy you’re working on. Thus, they are not reflected in the calling function.
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